Gigathrow: Difference between revisions

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|title = Gigathrow
|title = Gigathrow
|image =  
|image =  
|japanese =  
|japanese = ギガスロー
|romaji = Gigasuro
|romaji = Gigasuro
|old =  
|old = None
|type = Skill
|type = Skill
}}
}}
'''Gigathrow''' is a recurring ability in the franchise designed for [[boomerang]]s. It strikes a single foe like lightning.
'''Gigathrow''' is a recurring ability in the franchise designed for {{Boomerang}}s. Playing against the weapon family's type, it strikes a single foe like a bolt of lighting for colossal damage.
 
==Appearances==
==Appearances==
==={{DQ8}}===
The {{Hero 8}} can use Gigathrow as a boomerang technique after investing 100 skill points into the associated skill. Damage is Lightning based and is calculated as ''([LVL x 2 + 125] +/- 10%)'' for a maximum range of 233~284, and will cost 15 {{MP}}.
==={{DQ9}}===
Gigathrow can be used by any character that has the "Boomerang Bible" (quest #86) item in their inventory. Damage is calculated as ([LVL x 2.5 + 125] +/- 15%) for an upper limit of 274~372. The technique uses 16 {{MP}}, and carries the Lightning/Explosion element shared with the [[Bang]] spells in this game.
==={{DQ10}}===
{{Stub}}
==={{DQ11}}===
Gigathrow is reserved for monsters such as the [[Loss leader]]s and [[Red giant]]s. It deals immense Lightning damage and has a chance to paralyze any character hit by it.


===[[Dragon Quest VIII]]===
==={{DQM23D}}===
[[Hero (Dragon Quest VIII)|The hero]] can use '''Gigathrow''' as a boomerang technique after investing 100 skill points into the associated skill. damage is calculated as ''([LVL x 2 + 125] +/- 10%)'' for a maximum range of 233~284, and will cost 15 MP.
{{Stub}}
 
==={{DQH2}}===
[[Maribel Mayde]] can use Gigathrow for 14 MP after learning reaching rank 11 in her boomerang proficiency. She slings out a slow moving, Lighting-element rang that can be paused in mid-flight to deal continuous damage to an enemy at the risk of putting the girl open to attack.


===[[Dragon Quest IX]]===
'''Gigathrow''' can be used by any character that has the "Boomerang Bible" (quest #86) item in their inventory. Damage is calculated as ([LVL x 2.5 + 125] +/- 15%) for an upper of 274~372. The technique uses 16 MP, and carries the [[bang]] attribute.
{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
 
[[Category: Boomerang skills]]
[[Category:Skills]]
[[Category:Lightning skills]]
[[Category:Boomerang skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest VIII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest X skills]]
[[Category:Dragon Quest XI enemy skills]]
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key skills]]
[[Category:Dragon Quest Heroes II skills]]

Latest revision as of 11:39, 17 April 2023

Gigathrow is a recurring ability in the franchise designed for Boomerangs. Playing against the weapon family's type, it strikes a single foe like a bolt of lighting for colossal damage.

Appearances[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

The Hero can use Gigathrow as a boomerang technique after investing 100 skill points into the associated skill. Damage is Lightning based and is calculated as ([LVL x 2 + 125] +/- 10%) for a maximum range of 233~284, and will cost 15 MP.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Gigathrow can be used by any character that has the "Boomerang Bible" (quest #86) item in their inventory. Damage is calculated as ([LVL x 2.5 + 125] +/- 15%) for an upper limit of 274~372. The technique uses 16 MP, and carries the Lightning/Explosion element shared with the Bang spells in this game.

Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Gigathrow is reserved for monsters such as the Loss leaders and Red giants. It deals immense Lightning damage and has a chance to paralyze any character hit by it.

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Maribel Mayde can use Gigathrow for 14 MP after learning reaching rank 11 in her boomerang proficiency. She slings out a slow moving, Lighting-element rang that can be paused in mid-flight to deal continuous damage to an enemy at the risk of putting the girl open to attack.