Twomerang: Difference between revisions

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|japanese = {{tt|デュアルカッター|Deyuaru kattā}}
|japanese = {{tt|デュアルカッター|Deyuaru kattā}}
|romaji = Dual cutter
|romaji = Dual cutter
|old =  
|old = N/A
|type = Skill
|type = Skill
}}
}}
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==Battle Visuals==
==Battle Visuals==
{{ScreenshotGallery/Start}}
<center>
{{ScreenshotGallery/Item|image=[[File:Twomerang erik.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGalleryXL/Start}}
{{ScreenshotGallery/End}}
{{ScreenshotGalleryXL/Item|image=[[File:Twomerang erik.gif]]|game={{DQ11}}|platform=PS4}}
 
{{ScreenshotGalleryXL/End}}
</center>
{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]

Latest revision as of 15:11, 8 October 2023

Twomerang is a recurring Boomerang ability in the series. When used, the character launches a boomerang from each hand to strike all enemies twice.

Appearances[edit]

Dragon Quest VIII: Journey of the Cursed King[edit]

In the 3DS version, Morrie learns Swing Both Ways, a skill that has the same Japanese name as Twomerang and functions identically.

Dragon Quest X[edit]

Twomerang first appeared in this game, requiring a character to invest 100 skill points into the Boomerang skill. It costs 8 MP to use and will inflict 120% damage on all enemies within range twice.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Erik learns Twomerang for 16 points in his Boomerangs skill set after learning the Power Throw and Metalicker skills. It costs 8 MP to use and hits all enemies for 120% damage twice, but with decreasing damage from left to right.

Related skills[edit]

Gallery[edit]

Battle Visuals[edit]