Call to Arms: Difference between revisions
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===''[[Dragon Quest VII]]''=== | ===''[[Dragon Quest VII]]''=== | ||
The skill can be learned by reaching rank 6 of the [[Vigilantern]] vocation, and damage is calculated the same was as before. | The skill can be learned by reaching rank 6 of the [[Vigilantern]] vocation, and damage is calculated the same was as before. | ||
*In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. | *In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[Jiggery-pokerer]]s charging the enemy instead of a mere dust cloud. | ||
{{DQSkills}} | {{DQSkills}} | ||
[[category:Skills]] | [[category:Skills]] |
Revision as of 16:22, 22 June 2018
Call to Arms | |
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Japanese | ぐんたいよび |
Type | Field |
Call to Arms summons an army to fight the enemies.
Appearances
Dragon Quest VI
Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.
Dragon Quest VII
The skill can be learned by reaching rank 6 of the Vigilantern vocation, and damage is calculated the same was as before.
- In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.