Call to Arms: Difference between revisions

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===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
The skill can be learned by reaching rank 6 of the [[Vigilantern]] vocation, and damage is calculated the same was as before.
The skill can be learned by reaching rank 6 of the [[Vigilantern]] vocation, and damage is calculated the same was as before.
*In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles.
*In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of [[Jiggery-pokerer]]s charging the enemy instead of a mere dust cloud.
{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]

Revision as of 16:22, 22 June 2018

Call to Arms summons an army to fight the enemies.

Appearances

Dragon Quest VI

Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.

Dragon Quest VII

The skill can be learned by reaching rank 6 of the Vigilantern vocation, and damage is calculated the same was as before.

  • In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.