Snooze
Snooze | |
---|---|
Japanese | ラリホー |
Rōmaji | rarihō |
Type | Debilitating |
Older names | Sleep |
Snooze is a recurring spell in the Dragon Quest series. The spell targets a group of enemies and attempts to lull them into a sorcerous slumber. Unless the enemy has a resistance, the spell will always be successful when cast.
Appearances
Dragon Quest
Learned by The Hero at level 7. Like with other spells in the original title, Snooze uses a resistance table based on 15; I.E. 1 in 15 to hit, 2 in 15, and so on.
Dragon Quest II
Snooze is learned by The Princess of Moonbrooke at Level 2. Magic in DQII utilizes a resistance table based on 7 instead of 15.
Dragon Quest III
Snooze is learned by The Hero at Level 16, and by Priests & Sages at Level 9. DQIII set the standard for magical resistances, introducing the familiar 100%, 75%, 25%, 0% accuracy ranges now familiar to players.
Dragon Quest IV
Snooze is learned by Borya at level 5 and Meena at level 6. The spell is also used by Laurel and Tom Foolery.
Dragon Quest V
Name | Level |
---|---|
Sancho | -- |
Debora | -- |
Bad apple | 3 |
Ghost | 6 |
Blizzybody | 8 |
Chimaera | 10 |
Dracky | 10 |
Grudgerigar | 10 |
Bianca | 12 |
Old man of the sea | 12 |
Nera | 14 |
Daughter | 20 |
Dragon Quest VI
Snooze is already known by Ashlynn and Goober upon joining the party, and is learned by Milly at level 11. Other characters can learn at the first rank of the Mage vocation.
Dragon Quest VII
Dragon Quest VIII
Snooze is learned by Jessica at level 13 and can be cast for 3 MP.
Dragon Quest IX
Snooze is learned by armamentalists at level 8 and priests at level 6, costing 3 MP to cast with a 50% base accuracy. The chance of success will begin to rise once the caster's magical might surpasses 50 points, capping at 100% when the value reaches 999.
Dragon Quest X
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Dragon Quest XI: Echoes of an Elusive Age
The Luminary] will learn the spell at level 16, and Rab at level 23.
Super Smash Bros. Ultimate
Snooze is a spell that the Hero can cast under his Down special, Command Selection. The spell sends out a wispy projectile that grows larger the further it flies, but enemies hit at a distance will be asleep for less time than those affected at close range. This spell can be used as a K.O. method against foes who are already off-stage, dropping them like stones.