Fizzle
Fizzle | |
---|---|
Japanese | マホトーン マホトム (Joker and Tact only) |
Rōmaji | Mahotōn Mahotomu (Joker and Tact only) |
Type | Debilitating |
Older names | StopSpell |
Fizzle is a recurring spell in the Dragon Quest series. Introduced in the original game, it is a spell that attempts to seal the spells of the target/targets, preventing them from casting magic.
Interestingly, Fizzle does not prevent those afflicted from being able to speak. This can be seen during the in-battle Party chat seen in the PSX version of VII.
Localization History
The original Japanese versions of the Monsters: Joker spinoffs introduced a single-target spell by the name of Mahotomu and continued to use the name Mahotōn for the multi-target spell. The English localization team decided to use the name Fizzle for the new single-target spell in the games, while using the new name Kafizzle for the original spell, which always affected a group of enemies.
Appearances
Dragon Quest
Learned at level 10. It costs 2 MP to use it against an enemy, and it stops them from casting spells. Some enemies will not be affected, such as scorpions, because they do not have any spells.
Dragon Quest II
The Prince of Cannock learns Fizzle at level 8.
Dragon Quest III
The Hero learns Fizzle at level 18, and Priests and Sages learn it at level 13. It can also be cast by using the Staff of antimagic and Staff of Rain during battle.
Dragon Quest IV
Fizzle is learned by Kiryl at level 13.
Dragon Quest V
Name | Level |
---|---|
Son | -- |
Goodybag | -- |
Prestidigitator | -- |
Samigina | -- |
Magic marionette | 15 |
Pocus poppet | 17 |
Grudgerigar | 19 |
Dragon Quest VI
Fizzle is learned by Nevan at level 11. Other characters can learn it by advancing to rank 3 of the Priest vocation.
Dragon Quest VII
Fizzle is learned at the fourth rank in the Priest vocation after 50 battles and the Malevolantern class after 1 battle. It costs 3 MP to cast.
Dragon Quest VIII
Fizzle is learned by Angelo after investing 6 points into his "Staff" skill, as well as the hero after investing 40 points into his "Courage" skill.
Dragon Quest IX
Fizzle is learned by Armamentalists at level 14. It costs 3 MP to cast, and targets a group of enemies.
Dragon Quest X
Fizzle is learned by Mages at level 18 and Druids at level 59, costing 3 MP to cast. Its chance of success is dependent on either the caster's Magical might or Magical mending, whichever happens to be higher.
Dragon Quest XI: Echoes of an Elusive Age
Veronica and Serena will learn Fizzle at levels 13 and 15, respectively.
Dragon Quest Monsters
Called StopSpell in this game, this ability can be learned by various monsters. It requires the monster to be at least level 9, with at least 44 MP, and 38 intelligence. It is naturally learned by the CatFly, Centasaur, Crestpent, DarkHorn, FaceTree, Gremlin, JewelBag and Snapper among others.
Dragon Quest Monsters 2
StopSpell now requires 69 intelligence to learn.
Dragon Quest Monsters: Caravan Heart
This section is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker
Fizzle can be learned from:
- Antimagic (5 points)
- Mage Aid (26 points)
- Seal (5 points)
- Über Charmer (8 points)
Dragon Quest Monsters: Joker 2
Fizzle can no longer be learned from Seal. It can now also be learned from Diabolist for 4 points.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Although the spell is not usable by any of the playable heroes, certain monsters are able to cast Fizzle such as Gargoyles and Hocus chimaeras. In this entry, the Seal status effect will prevent characters from using either spells or skills.
Dragon Quest Builders
The Dragonlord will cast Fizzle frequently during the first phase of the final battle, preventing the Builder from using items for several moments unless he or she is wearing the Auroral armor.
Dragon Quest Tact
Fizzle is known naturally by King slime and Magic marionette at level 1 and can be learned by Bag o' laughs and Stump chump at level 16. It costs 8 MP to cast, has a range of three squares away from the caster in any direction, and has a chance to lock away a single target's spells.
Fizzle | |||
Role * | Type * | Element | MP cost |
Debuff | Spell | 8 | |
Range | Additional effects | ||
3 |
Spell Lock |
||
Description | |||
Occasionally locks 1 enemy's spells | |||
Naturally learnt by | |||
Bag o' laughs, King slime, Magic marionette, Stump chump |
Gallery