Mercy
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Revision as of 17:52, 7 August 2020 by Follower of Light (talk | contribs)
Mercy | |
---|---|
Japanese | みのがす |
Rōmaji | Minogasu |
Type | Skill |
Older names | None |
Mercy is an ability in the Dragon Quest series, offering weaker enemies a chance to flee. Not the most useful skill over all, it does an excellent job reflecting the kind-hearted nature of Rangers.
Appearances
Dragon Quest IX: Sentinels of the Starry Skies
This ability is learned with 16 skill points allocated into Ruggedness skill. The skill uses the same resistance factor as Whack, meaning that an enemy immune to instant death will not swallow their pride and vacate the battle. On top of this, the user's level is factored into the calculation, with the chance for success increasing by 1% with every level gained.
Dragon Quest X
Mercy is learned by putting 2 points into Ruggedness this time, and costs 2 MP to use. It functions identically otherwise.
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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