Ram
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Revision as of 23:55, 25 April 2022 by Vgmaster77 (talk | contribs) (Updating Tact entry with Ice sculpture being able to learn it.)
Ram | |
---|---|
Japanese | ぶっとばし |
Rōmaji | Buttobashi |
Type | Skill |
Ram is a recurring skill in the Dragon Quest series. It is an enhanced version of Shove, knocking back an enemy at full force by rushing them.
Appearances[edit]
Dragon Quest: Shōnen Yangus to Fushigi no Dungeon[edit]
Ram is a skill for monster companions that attacks an enemy in front of the user and knocks them away five spaces. If the target hits an obstacle, it inflicts an additional 10 damage. It is known by Atlas and Dragster naturally and can be learned by King cureslime at level 8.
Dragon Quest Tact[edit]
Ram is known naturally by Garuda, Dragstar and Ice sculpture at level 1 and costs 12 MP to use. It inflicts minor martial damage to a single enemy, knocks them back two spaces, and has a chance to stun them.
Ability information
Ram | |||
Role * | Type * | Element | MP cost |
Debuff | Martial | ![]() |
12 |
Range | Additional effects | ||
![]() 1 |
![]() Stun |
||
Description | |||
Deals minor martial damage to 1 enemy, and knocks them back 2 spaces, rarely stuns | |||
Naturally learnt by | |||
Dragstar, Garuda, Ice sculpture |
Related skills[edit]