List of items in Dragon Quest VII

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The following is a list of non-equippable items that can be collected and used by in Dragon Quest VII: Fragments of the Forgotten Past.

The items in bold were not present in the original Sony PlayStation version of the game and were only added in the Nintendo 3DS remake.

Regular Items

Image Name Location/Price Effect Description
Medicinal herb artwork DQVII PSX.png
Medicinal herb Virtually all shops
8/4
Restores 30~40 HP to one ally This healing herb restores a little of one party member's HP[1]
Antidotal herb artwork DQVII PSX.png
Antidotal herb Virtually all shops
10/5
Cures poison This healing herb can cure a party member of poison[1]
Holy water artwork DQVII PSX.png
Holy water Virtually all shops
20/10
Repels monsters for a few steps
Deals 10~15 damage to one monster
N/A
Chimaera wing artwork DQVII PSX.png
Chimaera wing Casts Zoom Virtually all shops
25/12
Can be used to return to any previously visited location[1]
Yggdrasil leaf artwork DQVII PSX.png
Yggdrasil leaf Revives a dead friend Tombola prize
Estard
Pilgrim's Perdition
Tunnel to the Abbey
Roots of Ygg
Sunken Citadel (past)
Sullied Sanctum (past)
Revive an ally[1]
Yggdrasil dew artwork DQVII PSX.png
Yggdrasil dew Fully restores the party's HP Grondal
Sanctum of the Cirrus
Heal HP of all[1]
Moonwort bulb artwork DQVII PSX.png
Moonwort bulb Cures paralysis Virtually all shops
30/15
This lunar root can cure a party member of paralysis[1]
Magic water artwork DQVII PSX.png
Magic water Replenishes 10~15 MP (PSX)
Replenishes 30~40 MP (3DS)
Tombola prize
Emberdale
Roamer Encampment
Poolside Cave (past)
Pilgrim's Rest (present)
La Bravoure (present)
Inside the Time Frame (past)
Providence (past)
Pillar of Sulkk (past)
Hubble (past)
Grand Conjuratorium (past)
Sullied Sanctum (past)
N/A
Sands of time artwork DQVII PSX.png
Sands of Time Restarts battle Defeat The Time Being In battle, they can reverse time itself
DQVII Salvation stone.png
Salvation stone From Fingers after losing to Strom in Pilgrim's Perdition. Restores 30~35 HP to one ally (PSX)
Restores 20~30 HP to one ally (3DS)
Heal HP of one.[2]
Restores a little of a party member's HP.[1]
Sage's stone artwork DQVII PSX.png
Sage's stone Exchange 83 mini medals
Cave to Another World
Restores 50~60 HP to the party N/A
Dieamend artwork DQVII PSX.png
Dieamend Al-Balad (both)
La Bravoure (past)
El Ciclo (past)
800/400
Protects against Kamikazee & Whack once Can bear the brunt of a deadly blow, saving the owner's life[1]
Seed of strength artwork DQVII PSX.png
Seed of strength Increases strength by 1~2 points N/A
Seed of agility artwork DQVII PSX.png
Seed of agility Increases agility by 1~2 points N/A
Seed of wisdom artwork DQVII PSX.png
Seed of wisdom Increases wisdom by 1~3 points N/A
Seed of defence artwork DQVII PSX.png
Seed of defence Increases resilience by 1~2 points N/A
Seed of life artwork DQVII PSX.png
Seed of life Increases max HP by 3~4 points N/A
Seed of magic artwork DQVII PSX.png
Seed of magic Increases max MP by 3~5 points N/A
Pretty betsy artwork DQVII PSX.png
Pretty betsy Increases style by 1 point N/A
Tangleweb DQVII artwork PSX.jpg
Tangleweb Attempts to stun one foe for 1 turn Wilted Heart
Alltrades Abbey
El Magnífico Puente de Pomposo
Highendreigh Tower (past)
Hubble
Grand Conjuratorium
N/A
Coagulant artwork DQVII PSX.png
Coagulant Attempts to confuse one foe for 6~9 turns Wilted Heart
Alltrades Abbey
El Magnifico Puente de Pomposo
N/A
Horse manure artwork DQVII PSX.png
Horse manure No use at all N/A
Pilchard sandwhich artwork.png
Pilchard sandwich N/A Pilchard Bay Two slices of bread packed with all Pearl's love. And pilchards...[1]
Pilchard crackers and pie artwork.png
Pilchard crackers Restores 10~15 HP to one ally Al-Balad
Buccanham
Sea Dragon
Feast on some of these fishy treats to restore a few HP[1]
Pilchard crackers and pie artwork.png
Pilchard pie Restores 10~15 HP to one ally Sunken Citadel
Dinky Dell
Feast on this fishy delight to restore a few HP[1]
Fish bits artwork.png
Fish bits N/A Pilchard Bay This mixed bag of marine life is Pearl's signature dish[1]
Toughie trophy artwork DQVII PSX.png
Toughie trophy Award for outstanding strength Excellence Grading Organisation prize N/A
Wise prize artwork DQVII PSX.png
Wise prize Award for incredible wits Excellence Grading Organisation prize N/A
Best dressed award artwork DQVII PSX.png
Best dressed award Award for incomparable style Excellence Grading Organisation prize N/A
VIP pass artwork DQVII PSX.png
VIP pass From the present day King of Buccanham in Dinky Dell. Lets the party receive a Puff-Puff in the Buccanham Casino. ???[3]
Monster munchies artwork DQVII PSX.png
Monster munchies Passively recruit monsters even without the Monster Masher vocation Monster meadows Just carrying these tasty treats seems to have some kind of effect...[1]
Meaty treat artwork DQVII PSX.png
Meaty treat Increases monster recruit rate by 20%, can be used five times per monster Roamer Encampment (present)
Sanctum of the Cirrus (present)
Mount Gora (past)
Vogograd (present)
A hunk of meat with impressive effects. Once gobbled up, it's gone...[1]
Prime cuts artwork DQVII PSX.png
Prime cuts Increases monster recruit rate by 33%, can be used three times per monster Defeat first superboss in 20 turns or less
Various Traveller's Tablets
The butcher's very best. They will be snapped up in a second[1]
Monster Heart artwork.jpg
Monster heart Grants access to a monster vocation La Bravoure
Sunken Citadel (past)
Hardlypool Tunnel (past, after Gracos fight)
Highendreigh Tower (present)
Mountaintop Tunnel (past)
Mountaintop Tunnel (present)
Pillar of Sulk (past)
Sanctum of the Cirrus (past)
Den of the Dwarves (past)
The Likeness
Exchange 110 mini medals
Holding it, one can almost imagine life as a monster...[1]
Hero heart artwork DQVII PSX.png
Hero heart Grants instant access to the Hero vocation Defeat the first super boss in 20 turns or less Holding it, one can almost imagine how it might feel to be a hero...[1]
Big book of beasts artwork DQVII PSX.png
Big Book of Beasts Monster field guide L'Arca N/A
Enclosure plans artwork DQVII PSX.png
Enclosure Plan See article for each plans. Each plan allows for additions to the Monster Meadows. Memo on monster habitat.[2]
Blueprints showing a proposed place for monsters to call home.[1]
Wooden doll From Maeve at the end of Rainbow Mines
Sell: 1 Gold Coin
Use it to immediately end the fight with Maeve Matilda special momento.[2]
An old doll that's very dear to Maeve.[1]
Shiny bauble Can be won in a Tombola game. Can only be used once to display fireworks This trinket's so pretty, it'd be a shame not to try using it...
DQVIII Elfin Elixir.png
Elfin elixir Can be won in a Tombola game. Completely restores a party member's MP, expires upon use. Completely restores a single party member's MP.
DQM2 3DS Double Bubble.png Bonus ball Can be won in a Tombola game. Can be used once to give 1.5x of the usual the Gold, Exp from battles for 30 minutes. Use this to enter a half-hour period of joy and fortune!
Bumper bonus ball Can be won in a Tombola game. Can be used once to double the Gold, Exp and Vocation points from battles for 30 minutes. Use this to enter a half-hour period of joy and fortune!

Keys

These are all keys that serve a purpose for a particular area of the game. They all share the description "Opens certain doors that would otherwise remain tightly sealed.".

Image Original English Name Current English Name Location Effect
Alltrades key From High Priestess Jacqueline after saving her in the Dungeon of Descent. Use on the door in Tunnel to the Abbey.
Bandit's key In The Mighty Pip's room in Bandits' Base. Opens the single locked door in the base.
Black key From Queen Fertiti after encountering her in The Likeness. Opens locked doors within The Likeness.
Clock Key Clocktower key From Pomposo after speaking to him about a time loop in El Ciclo. Opens the locked door in El Ciclo's clock tower.
Sulkk key From Nottagen after defeating Moostapha. Allows entry to the Pillar of Sulkk.
Conflagration key From Dora at the bottom present day Burnmont. Allows access to the Fire Spirit.
Royal key From Sa'id's brothers after defeating the bosses of the Temple Palace shrine. Allows entry into The Likeness.

Key Items

Image Name Location Effect Description
Fragment artwork DQVII PSX.png
Fragment See article for each piece. When placed upon the right pedestal in the Shrine of Mysteries, a completed map composed of them will send a person or people back in time. Map on stone shard.[2]
It looks like a piece if a larger whole. There's a map etched into it.[1]
Green rock artwork DQVII PSX.png
Green Rock From Maeve at the end of Rainbow Mines. Give to Patrick and Hanlon. Can it cure Hank?[2]
Could this be just the thing to get Hanlon back on his feet?[1]
Wholly holy water From Pike in Estard after saving Ballymolloy. Use to undo Glowering Inferno's spell in Burnmont. An odd looking liquid.[1]
Empty bottle artwork DQVII PSX.png
Empty bottle The bottle that held the Wholly holy water. Use to gain some Prism dew from the Shrine of Mysteries Rainbow Cove. A bottle with nothing in it.[1]
Prism dew Fill up the Empty bottle with liquid from the Shrine of Mysteries Rainbow Cove Use on the flame atop The Beacon in the past. Rainbow colored liquid.[2]
An iridescent liquid that glistens with every colour of the rainbow.[1]
Little blue button Found in front of the Inn sign of Present Day Emberdale after speaking with Palmela. Give to the boy in the northeast corner for a Mini medal (Missable). A small button.[1]
Angel tears artwork DQVII PSX.png
Angel's tears Obtained by speaking to Klemens in Regenstein in the past.[1] ???[4]
Globular pistotron artwork DQVII PSX.png
Globular pistotron Found under a barrel outside the church outside Frobisher in the Faraday Region in the present. Give to Ambrose in Faraday Castle. An automaton component.[1]
Palmela's prescription artwork DQVII PSX.png
Palmela's prescription Obtained from Palmela in Emberdale of the past after agreeing to get medicine for Carraway at Greenthumb Gardens (also in the past) Give to Carraway. Fortune Teller Drug.[2]
A special remedy rustled up by Palmela the fortune teller.[1]
Letter artwork DQVII PSX.png
Kiefer's letter Obtained when Kiefer leaves The Hero, Maribel and Ruff at the Roamers Camp. Read Kiefer's last words to the party. Letter from Kiefer.[2]
letter from a good friend.[1]
Seal of the sands artwork DQVII PSX.png
Seal of the Sands From Khalid in Al-Balad after defeating the Boss at the Temple Palace. Prompts Al-Balad residence to help The Party. Amulet from desert.[2]
A token of trust from the denizens of the desert.[1]
Ancient skull artwork DQVII PSX.png
Ancient skull From the Dig Site after retrieving the Seal of the Sands. Summoning the serpent at Banks of the Nihil in the past of the Al-Balad Region. Fossil of a huge animal.[2]
A sizable skull belonging to an ancient creature.[1]
Nopic.png Care package From Dr. Doug Digby after saving the Al-Balad Region. To give to Doug's employee at the Dig Site Bag of money & letter.[2]
A bag containing some money and a letter.[1]
Blood ruby artwork DQVII PSX.png
Blood ruby From Queen Fertiti in the Temple Palace after visiting the present day version of it. Keeping it out of the hands of the Demon Lord's minions. A gem that glows a malevolent red.[1]
Pixie pitcher artwork DQVII PSX.png
Pixie pitcher From the elf girl's house outside the Roots of Ygg. To collect Dew. A dainty receptacle for water or anything else you like.[1]
Dew of life artwork DQVII PSX.png
Dew of life Fill the Pixie pitcher with Dew outside the Roots of Ygg. Needed to purify the water of Gröndal. Dew of World Tree.[2]
Dew harvest from holy Ygg.[1]
SandsOfTime.png
Sands of time After destroying the hourglass in Inside the Time Frame. Restarts a battle. Reverse time in battle.[2]
In battle, they can reverse time itself.[1]
Dubious concoction Pick it up as soon as Cayenne drops it in front of the manor of Greenthumb Gardens. Give it to Camomile. Bottle full of powder.[2]
A bottle filled with a liquid that's got lumps of powder floating in it.[1]
Letter artwork DQVII PSX.png
Emilia's letter It can be found in the present day of El Ciclo in the house formerly occupied by Salvador. Give it to the researcher in Salvado's residence in exchange for a Seed of wisdom. A letter from Emilia to Salvador.[1]
Dragon's eye Take from a Dragon head in El Monumento de Pomposo. Put it in any Dragon heads to disable their fire breathing ability. Dragon eye jewel.[2]
A gem carefully carved into the shape of a dragon's eye.[1]
Letter artwork DQVII PSX.png
Greta's letter From Greta in her cottage after speaking to the Excellence Grading Organisation. Taking it to the EGB has Greta's name removed from the Best Dressed Board. A letter written by the legendary Greta.[1]
Letter artwork DQVII PSX.png
Wizz's seal of approval Given by the Wizard-in-Chief in the Grand Conjuratorium. Used to return to Hubble through The Blockade, and gain audience with the king. Letter from Priest.[2]
A letter written by the chief wizard.[1]
Goddess statue artwork DQVII PSX.png
Goddess statue (top) & (bottom) On the Small Bridge Near Providence after Caleb smashes the Goddess statue. Half of a broken statue of the Goddess.[1]
Priest's key From the box Caleb drops in Providence. Open's a chest at the church in present day Providence. Key of the priest.[2]
A small key that belonged to the priest in Providence.[1]
Goddess's scroll From the box Caleb drops in Providence. Shows how to repair the Goddess statue. Drawing of a Goddess.[2]
A scroll with an image of the Goddess on in.[1]
Missive artwork DQVII PSX.png
Queen Mother's missive From the Queen Mother of Hubble. Allows one to pass The Blockade A letter written by the Queen Mother.[1]
Sparkling holy water From the chest puzzle in Hubble. Give to the wandmaker assisstant in Hubble to later receive the Lightning staff. NA
Starshard artwork DQVII PSX.png
Starshard Top of Falls Hollow. Give to the Wizard-in-Chief in the Grand Conjuratorium. A gem formed from solid beams of starlight.[1]
Sacred stone artwork.png
Sacred stone Aeolus Vale. Necessary to reach the Divine Shrine. A stone that possesses the power of flight.[1]
Glowmoss artwork DQVII PSX.png
Glowmoss From the 5th basement floor of Den of the Dwarves. Used to follow the monsters in Buccanham. Oddly glowing moss.[2]
A curious kind of moss that emits a little bit of light.[1]
Missive artwork DQVII PSX.png
Buccanham's blessing From The King of Buccanham in the past. To present to the Gaffer of Emberdale in the past or present for the Guiding Light. A letter from the King of Buccanham.[1]
Guiding light artwork DQVII PSX.png
Guiding Light From the Gaffer of Emberdale in the past or present. Relight The Beacon in the past. Holy fire from a sublime source.[1]
Kindling oil artwork DQVII PSX.png
Kindling oil From Dora at the bottom present day Burnmont. Repowering the Fire Spirit. A small bottle filled with a flammable liquid.[1]

Other set of Items

References