Snooze
Snooze | |
---|---|
Japanese | ラリホー |
Rōmaji | Rarihō |
Type | Debilitating |
Older names | Sleep |
Snooze (Originally localized as Sleep) is a recurring spell in the Dragon Quest series. The spell targets a group of enemies and attempts to lull them into a sorcerous slumber for 1~4 turns. Unless the enemy has a resistance, the spell will always be successful when cast.
Appearances
Dragon Quest
Snooze is learned by the Hero at Level 7. It costs 2 MP to cast. A snoozing enemy will always sleep for at least one turn, and have a 1/3 chance of waking up each subsequent turn. Like with other spells in the original title, Snooze uses a resistance table based on 16; I.E. 1 in 16 to hit, 2 in 16, and so on. Due to the way the game's calculations are programmed, no enemies are fully immune to Snooze, with its odds of working bottoming out at 1/16.
The enemies Legerdeman, Spitegeist, Hocus chimaera, Knight aberrant, and Dread dragon can use this spell against the player. Enemy Snooze spells will never fail to put the Hero to sleep. While asleep, the Hero has a 50/50 chance of waking up each turn. Due to the way the game's random number generation is programmed, the Hero will never sleep for longer than 6 turns at a time.
Dragon Quest II: Luminaries of the Legendary Line
Snooze is learned by The Princess of Moonbrooke at Level 2. Magic in II utilizes a resistance table based on 8 instead of 16.
Dragon Quest III: The Seeds of Salvation
Snooze is learned by The Hero at Level 16, and by Priests & Sages at Level 9. III set the standard for magical resistances, introducing the familiar 100%, 75%, 25%, 0% accuracy ranges now familiar to players.
Dragon Quest IV: Chapters of the Chosen
Snooze is learned by Borya at Level 5 and Meena at Level 6. The spell is also used by Laurel and Tom Foolery.
Dragon Quest V: Hand of the Heavenly Bride
Name | Level |
---|---|
Sancho | -- |
Debora | -- |
Bad apple | 3 |
Ghost | 6 |
Blizzybody | 8 |
Chimaera | 10 |
Dracky | 10 |
Grudgerigar | 10 |
Bianca | 12 |
Old man of the sea | 12 |
Nera | 14 |
Madchen | 20 |
Dragon Quest VI: Realms of Revelation
Snooze is already known by Ashlynn and Goober upon joining the party, and is learned by Milly at Level 11. Other characters can learn at the first rank of the Mage Vocation.
Dragon Quest VII: Fragments of the Forgotten Past
Maribel learns Snooze at Level 7. Other characters can learn the spell by reaching rank 2 in the Mage vocation. The spell costs 3 MP to cast.
Dragon Quest VIII: Journey of the Cursed King
Snooze is learned by Jessica at Level 12 and can be cast for 3 MP.
Dragon Quest IX: Sentinels of the Starry Skies
Snooze is learned by Armamentalists at level 8 and Priests at Level 6, costing 3 MP to cast with a 50% base accuracy. The chance of success will begin to rise once the caster's Magical Might surpasses 50 points, capping at 100% when the value reaches 999.
Dragon Quest X
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Dragon Quest XI: Echoes of an Elusive Age
The Luminary will learn the spell at Level 16, and Rab at Level 23.
Dragon Quest Monsters
Called Sleep in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least Level 4 with at least 24 MP and 16 Intelligence. It grows into SleepAll when the monster reaches level 11 with at least 52 MP and 46 Intelligence. It is naturally learned the Almiraj, DarkHorn, Dracky, DuckKite, EvilPot, Gulpple, StagBug, Stubsuck and Wyvern.
Dragon Quest Monsters 2
Sleep now requires 29 Intelligence to learn and 83 Intelligence to upgrade. It is naturally learned by the BeastNite, HaloSlime, LampGenie, MerTiger, Moray and Slurperon. It is no longer naturally learned by the EvilPot or Gulpple.
Dragon Quest Monsters: Joker
Snooze can be learned from:
- Cold Sleep (4 points)
- Hawkhart (11 points)
- Hive Mind (10 points)
- Hypnotist (6 points)
- Über Charmer (16 points)
Dragon Quest Monsters: Joker 2
Snooze can be learned from all the skills it could be previously, as well as from Missing Lynx for 5 points.
Dragon Quest Tact
Snooze is known naturally by Blizzybody, Drackyma, Grimlin, Knight Aberrant, Peeper, Slimeshroom, Spiked hare, Spitegeist, and Jarvis at Level 1. It costs 8 MP to cast, has a range of 3 squares away from the caster in any direction, and has a chance to put a single enemy to Sleep.
Snooze | |||
Role * | Type * | Element | MP cost |
Debuff | Spell | 8 | |
Range | Additional effects | ||
3 |
Sleep |
||
Description | |||
Occasionally puts 1 enemy to sleep | |||
Naturally learnt by | |||
Blizzybody, Drackyma, Grimlin, Jarvis, Knight Aberrant, Peeper, Slimeshroom, Spiked hare, Spitegeist |
Super Smash Bros. Ultimate
Snooze is a spell that the Hero can cast under his Down special, Command Selection. The spell sends out a wispy projectile that flies directly forward. Enemies hit at a distance will be asleep for less time than those affected at close range. This spell can be used as a K.O. method against foes who are already off-stage, dropping them like stones.
In Other Languages
Battle Visuals
Gallery
III.
Erdrick casting Snooze in Super Smash Bros. Ultimate.