Anchorman (Monster)
From Dragon Quest Wiki
Dragon Quest monster | |
---|---|
Anchorman | |
Art by Akira Toriyama | |
Japanese | さつじんイカリ |
Romaji | Satsu jin Ikari |
First appearance | Dragon Quest VIII: Journey of the Cursed King |
The Anchorman is a recurrent monster in the Dragon Quest series and it was introduced in Dragon Quest VIII: Journey of the Cursed King.
Characteristics[edit]
Anchormen are animated anchor monsters. Their body consists a rusted iron anchor, with two yellow eyes in one of the sides of it, and a rusted chain that makes this monster to attack the player from the depths of the ocean. They are probably the anchors of wrecked ships, that came to life thanks to the possession of the souls of those who died in the shipwreck.
Appearances[edit]
Dragon Quest VIII: Journey of the Cursed King[edit]
Original (PS2)
Sprite | HP | MP | Attack |
80 | 16 | 75 | |
Defense | Agility | Experience | Gold |
82 | 50 | 37 | 9 |
Bestiary no. | 242 |
Family | Aquatic |
In-game description | The anchor of a ship that sunk with all hands on board, given new life as a vengeful monster. Launches itself from the sea bed in an attempt to bring other ships down to share its fate. |
Spell(s) | Bang Snooze |
Skill(s) | Tension-lowering attack |
Location(s) | East Argonia Ocean |
Item(s) dropped | Tough guy tattoo1⁄64 Assassin's dagger1⁄256 |
Evasion | Attack Resistance | Frizz Resistance * | Sizz Resistance * | |
0⁄64 | 0% | 25% | 25% | |
Fire Breath Resistance * |
Bang Resistance * | Woosh Resistance * | Crack Resistance * | |
25% | 0% | 50% | 50% | |
Ice breath Resistance * |
Strike/Rock Resistance * | Zap Resistance * | Drain Magic Resistance | |
50% | 0% | 0% | 50% | |
Whack Resistance * | Poison Resistance * | Paralysis Resistance * | Fuddle Resistance * | |
50% | 50% | 50% | 50% | |
Snooze resistance * | Dazzle Resistance | Fizzle Resistance | Ban Dance Resistance | |
50% | 50% | 50% | 100% | |
Stun Resistance * | Sap Resistance * | Army Resistance * | ||
100% | 50% | 0% |
Other appearances[edit]
Dragon Quest Monsters: Joker[edit]
Anchorman | |
---|---|
Family | Material |
Rank | D |
Description | Rusty anchors left unattended for long periods can turn rabid when magic is afoot. |
Weapons | Swords, Hammers, Claws, Staves |
Traits | - |
Resistances | Inactionproof |
Skill | Materialist |
Location | - |
Breeding chart | Dingaling x Demon family |
Dragon Quest Monsters: Joker 2[edit]
Anchorman | |
---|---|
Family | Material |
Rank | D |
Size | S |
Weapons | Swords, Hammers, Claws, Staves |
Traits | Crafty Sapper |
Resistances | Immune to Donk and Inaction |
Skill | Materialist |
Location | - |
Breeding chart | Dingaling x Demon family |
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