Anchorman (Monster)
The Anchorman is a recurrent monster in the Dragon Quest series and it was introduced in Dragon Quest VIII: Journey of the Cursed King.
Dragon Quest monster | |
---|---|
Anchorman | |
Art by Akira Toriyama | |
Japanese | さつじんイカリ |
Romaji | Satsu jin Ikari |
First appearance | Dragon Quest VIII: Journey of the Cursed King |
CharacteristicsEdit
Anchormen are animated anchor monsters. Their body consists a rusted iron anchor, with two yellow eyes in one of the sides of it, and a rusted chain that makes this monster to attack the player from the depths of the ocean. They are probably the anchors of wrecked ships, that came to life thanks to the possession of the souls of those who died in the shipwreck.
AppearancesEdit
Dragon Quest VIII: Journey of the Cursed KingEdit
Other appearancesEdit
Dragon Quest Monsters: JokerEdit
Anchorman | |
---|---|
Family | Material |
Rank | D |
Description | Rusty anchors left unattended for long periods can turn rabid when magic is afoot. |
Weapons | Swords, Hammers, Claws, Staves |
Traits | - |
Resistances | Inactionproof |
Skill | Materialist |
Location | - |
Breeding chart | Dingaling x Demon family |
Dragon Quest Monsters: Joker 2Edit
Anchorman | |
---|---|
Family | Material |
Rank | D |
Size | S |
Weapons | Swords, Hammers, Claws, Staves |
Traits | Crafty Sapper |
Resistances | Immune to Donk and Inaction |
Skill | Materialist |
Location | - |
Breeding chart | Dingaling x Demon family |
Dragon Quest Monsters: Terry's Wonderland 3DEdit
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit
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Dragon Quest Swords: The Masked Queen and the Tower of MirrorsEdit
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