Anchorman (Skill)
Anchorman is a skill that allows a monster to build up serious power at the price of having to go dead-last for the turn it is used. Functionally, it is similar to Bagsy Last of the mainline games and is the opposite of Mercurial Thrust.
Anchorman | |
---|---|
Japanese | アンカーナックル |
Rōmaji | Anka nakkuru |
Type | Skill |
Older names | None |
AppearancesEdit
Dragon Quest Monsters: Joker 2 ProfessionalEdit
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Terry's Wonderland 3DEdit
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious KeyEdit
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3Edit
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark PrinceEdit
Anchorman costs 15 MP and deals 150% damage to one enemy. If multiple monsters use the skill then turn order is decided by agility. It is learned through the Bang Afficionado, Hardliner, Hulk, Mariner, Martial Maven, Martyr, Paragon, Power Player, Warmonger, and Wrecker talents.
Dragon Quest Monsters: Super LightEdit
This article is a stub. You can help by expanding it. |