Charging Dark Spinning Wheel
Charging Dark Spinning Wheel | |
---|---|
Japanese | 突撃暗黒大車輪 |
Rōmaji | Totsugeki ankoku daisharin |
Type | Skill |
Charging Dark Spinning Wheel is a skill that appears exclusively in Dragon Quest Tact. It is one of the Great troll's signature abilities, leaping forward suddenly to deliver a radial attack imbued with darkness.
Appearances[edit]
Dragon Quest Tact[edit]
Charging Dark Spinning Wheel can be learned by Great troll through Talent Blossoming and it costs 56 MP to use. It has a range of three squares in front of it, inflicting 250% potency Zam-type physical damage to all enemies in a radius of 1 around the target, and moving the user forward up to three spaces. Upgrading the skill increases its damage and reduces the amount of MP it costs to use.
Charging Dark Spinning Wheel | |||
Role * | Type * | Element | MP cost |
Attack | Physical | 56 | |
Range | Additional effects | ||
Front |
None | ||
Description | |||
Deals Zam-type physical damage (250% potency) to all enemies in area of effect, moves up to 3 spaces | |||
Naturally learnt by | |||
Great troll |
Great troll can also learn the perk Desperate Dark Spinning Wheel through Talent Blossoming, which allows it to follow up with a Dark Spinning Wheel when attacking if an enemy is within a 1-space range based on the number of enemies it hits with one of its skills.
Dark Spinning Wheel | |||
Role * | Type * | Element | MP cost |
Attack | Physical | 0 | |
Range | Additional effects | ||
Radius 1 |
None | ||
Description | |||
Deals Zam-type physical damage (250% potency) to all enemies in area of effect | |||
Naturally learnt by | |||
Great troll |
Related skills[edit]