Charging Dark Spinning Wheel
| Charging Dark Spinning Wheel | |
|---|---|
| Japanese | 突撃暗黒大車輪 |
| Rōmaji | Totsugeki ankoku daisharin |
| Type | Skill |
Charging Dark Spinning Wheel is a skill that appears exclusively in Dragon Quest Tact. It is one of the Great troll's signature abilities, leaping forward suddenly to deliver a radial attack imbued with darkness.
Appearances[edit]
Dragon Quest Tact[edit]
Charging Dark Spinning Wheel can be learned by Great troll through Talent Blossoming and it costs 56 MP to use. It has a range of three squares in front of it, inflicting 250% potency Zam-type physical damage to all enemies in a radius of 1 around the target, and moving the user forward up to three spaces. Upgrading the skill increases its damage and reduces the amount of MP it costs to use.
| Charging Dark Spinning Wheel | |||
| Role * | Type * | Element | MP cost |
| Attack | Physical | 56 | |
| Range | Additional effects | ||
Front |
None | ||
| Description | |||
| Deals Zam-type physical damage (250% potency) to all enemies in area of effect, moves up to 3 spaces | |||
| Naturally learnt by | |||
| Great troll | |||
Great troll can also learn the perk Desperate Dark Spinning Wheel through Talent Blossoming, which allows it to follow up with a Dark Spinning Wheel when attacking if an enemy is within a 1-space range based on the number of enemies it hits with one of its skills.
| Dark Spinning Wheel | |||
| Role * | Type * | Element | MP cost |
| Attack | Physical | 0 | |
| Range | Additional effects | ||
Radius 1 |
None | ||
| Description | |||
| Deals Zam-type physical damage (250% potency) to all enemies in area of effect | |||
| Naturally learnt by | |||
| Great troll | |||
Related skills[edit]