Mercurial Claws
Mercurial Claws | |
---|---|
Japanese | しっぷうのツメ |
Rōmaji | Shippu no shime |
Type | Skill |
Older names | None |
Mercurial Claws is the claw equivalent of the more common Mercurial Thrust.
Appearances[edit]
Dragon Quest: Monster Battle Road[edit]
Making its debut in Battle Road II, Mercurial Claws is the third skill used by Silvapithecuses when paired up with the player in either the Gladiator or the Hero vocations, dealing quick darkness-induced claw strikes to one enemy while potentially paralyzing it.
Dragon Quest Treasures[edit]
Mercurial Claws is exclusive to Styx raptors and Valhalla vultures. For 3 MP it allows the condors to move so fast that they appear to teleport behind their prey, shredding them with their talons for slashing damage.
Dragon Quest Tact[edit]
Mercurial Claws can be learned by Purrcy at level 42 and costs 64 MP to use. It inflicts 380% potency Woosh-type physical damage to a single enemy. Upgrading the ability increases its damage and reduces the amount of MP it costs to use.
Mercurial Claws | |||
Role * | Type * | Element | MP cost |
Attack | Physical | 64 | |
Range | Additional effects | ||
1 |
None | ||
Description | |||
Deals 380% potency Woosh-type physical damage to 1 enemy | |||
Naturally learnt by | |||
Purrcy |