Sear
Sear | |
---|---|
Japanese | おにび |
Rōmaji | Onibi |
Type | Offensive |
Sear is a recurring ability in the Dragon Quest series, first introduced in Dragon Quest Monsters: Joker. It damages a group of enemies with a conflagration.
Appearances[edit]
Dragon Quest Monsters: Joker[edit]
Sear costs 10 MP to cast and deals 100-144 damage to all enemies. It can be learned with 60 points in the Hawkhart skill or 48 points in Hawkhart II.
Dragon Quest Monsters: Joker 2[edit]
Sear now deals a combination of Frizz and Fire Breath-elemental damage. It can still be learned from Hawkhart, as well as from Missing lynx for 11 points, or from Muspell for 70 points.
Dragon Quest Tact[edit]
Sear can be learned by Firebird at level 22, Striking sabrecat at level 28, and Knight Aberrant at level 32. It costs 26 MP to use and inflicts moderate Frizz-type martial damage to all enemies in a radius of 1 around the user.
Sear | |||
Role * | Type * | Element | MP cost |
Attack | Martial | 26 | |
Range | Additional effects | ||
Radius 1 |
None | ||
Description | |||
Deals moderate Frizz-type martial damage to all enemies in area of effect | |||
Naturally learnt by | |||
Firebird, Knight aberrant, Striking sabrecat |
Related skills[edit]
Etymology[edit]
Sear's Japanese name onibi (おにび) refers to an atmospheric ghost light in Japanese legends and mythology. They are said to be the spirits of the corpses of humans and animals. Occasionally, they are also stated to be a manifestation of the resentful who became fire and appeared. The word onibi is often translated to English as "will-o'-the-wisp" or "jack-o'-lantern".