Armour Hammer: Difference between revisions
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===''[[Dragon Quest Tact]]''=== | ===''[[Dragon Quest Tact]]''=== | ||
Armour Hammer is known naturally by Dark sabrecub and [[Robo-robin]] at level 1 and can be learned by [[Mad mole]] at level 16. It costs 12 MP to use, inflicts 130% potency physical damage to a single enemy, and can reduce their DEF for 3 turns. | Armour Hammer is known naturally by [[Dark sabrecub]] and [[Robo-robin]] at level 1 and can be learned by [[Mad mole]] at level 16. It costs 12 MP to use, inflicts 130% potency physical damage to a single enemy, and can reduce their DEF for 3 turns. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Armour Hammer | |name=Armour Hammer |
Revision as of 20:10, 26 October 2021
Armour Hammer | |
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Japanese | よろいくだき |
Rōmaji | Yoroi kudaki |
Type | Skill |
Armour Hammer is a recurring skill in the Dragon Quest series. It deals enhanced damage to a single target and reduces their Defence.
Appearances
Dragon Quest Monsters: Super Light
Armour Hammer can be learned by Night knight, Robbin' 'Ood, and Stainless scrapper. It costs 34 MP to use, inflicts 60% physical damage to all enemies, and has a chance to reduce their Defence by one level.
Dragon Quest Tact
Armour Hammer is known naturally by Dark sabrecub and Robo-robin at level 1 and can be learned by Mad mole at level 16. It costs 12 MP to use, inflicts 130% potency physical damage to a single enemy, and can reduce their DEF for 3 turns.
Ability information
Armour Hammer | |||
Role * | Type * | Element | MP cost |
Debuff | Physical | ![]() |
12 |
Range | Additional effects | ||
![]() 1 |
![]() DEF Down |
||
Description | |||
Deals 130% potency physical damage to 1 enemy, occasionally lowers DEF for 3 turns | |||
Naturally learnt by | |||
Dark sabrecub, Mad mole, Robo-robin |
Related skills