Armour Hammer: Difference between revisions

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===''[[Dragon Quest Tact]]''===
===''[[Dragon Quest Tact]]''===
Armour Hammer is known naturally by Dark sabrecub and [[Robo-robin]] at level 1 and can be learned by [[Mad mole]] at level 16. It costs 12 MP to use, inflicts 130% potency physical damage to a single enemy, and can reduce their DEF for 3 turns.
Armour Hammer is known naturally by [[Dark sabrecub]] and [[Robo-robin]] at level 1 and can be learned by [[Mad mole]] at level 16. It costs 12 MP to use, inflicts 130% potency physical damage to a single enemy, and can reduce their DEF for 3 turns.
{{DQTactSkill
{{DQTactSkill
|name=Armour Hammer
|name=Armour Hammer

Revision as of 20:10, 26 October 2021

Armour Hammer is a recurring skill in the Dragon Quest series. It deals enhanced damage to a single target and reduces their Defence.

Appearances

Dragon Quest Monsters: Super Light

Armour Hammer can be learned by Night knight, Robbin' 'Ood, and Stainless scrapper. It costs 34 MP to use, inflicts 60% physical damage to all enemies, and has a chance to reduce their Defence by one level.

Dragon Quest Tact

Armour Hammer is known naturally by Dark sabrecub and Robo-robin at level 1 and can be learned by Mad mole at level 16. It costs 12 MP to use, inflicts 130% potency physical damage to a single enemy, and can reduce their DEF for 3 turns.

Armour Hammer (よろいくだき Yoroi kudaki)Tactlogo.png
Ability information
Armour Hammer
Role * Type * Element MP cost
Debuff Physical DQTact Non-elemental.png 12
Range Additional effects
DQTact Range1.png
1
DQTact DEFDown.png
DEF Down
Description
Deals 130% potency physical damage to 1 enemy, occasionally lowers DEF for 3 turns
Naturally learnt by
Dark sabrecub, Mad mole, Robo-robin


Related skills