Spark: Difference between revisions
Antiyonder (talk | contribs) No edit summary |
No edit summary |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 3: | Line 3: | ||
|image = | |image = | ||
|japanese = ほうでん | |japanese = ほうでん | ||
|romaji = | |romaji = {{tt|Hōden|Electric discharge}} | ||
|type = Offensive | |type = Offensive | ||
|old= | |old= | ||
}} | }} | ||
'''Spark''' is | '''Spark''' is a recurring skill in the {{DQSeries}}, first appearing in {{DQMJ}}. It damages enemies with an electric shock. | ||
==Appearances== | |||
==={{DQMJ}}=== | |||
Spark costs 6 {{MP}} to use and deals 50-60 [[Zap]]-type damage to a single enemy. It can be learned with 28 points in the [[Wulfspade (Skill)|Wulfspade]] skill. | |||
==={{DQMJ2}}=== | |||
Spark can still be learned from [[Wulfspade (Skill) | Wulfspade]], as well as from [[Wonder Construction]] for 18 points. It also now deals a combination of Zap and [[Sizz]]-element damage. | |||
==={{DQTact}}=== | |||
Spark is known naturally by [[Cyber slime]] at level 1 and costs 7 MP to use. It deals minor Zap-type martial damage to all enemies in a radius of 1 around the user. It can also be taught to any unit by using an ability scroll, which is earned as a reward from completing the second stage of the [[Dancing flame]]'s Battle Road. | |||
{{DQTactSkill | |||
|name=Spark | |||
|kanji=ほうでん | |||
|romanji=Hōden | |||
|type=Martial | |||
|role=Attack | |||
|element=[[Image:DQTact Zap.png]] | |||
|mp=7 | |||
|range=[[Image:DQTact_SkillRangeRadial.png|48px]]<br>Radius 1 | |||
|status=None | |||
|description=Deals minor Zap-type martial damage to all enemies in area of effect | |||
|monsters=Cyber slime | |||
}} | |||
==Related skills== | |||
*[[Lightning]] | |||
*[[Lightning Storm]] | |||
*[[Thunderbolt]] | |||
{{clear}} | |||
{{DQSkills}} | |||
[[Category:Skills]] | |||
[[Category:Lightning skills]] | |||
[[Category:Dragon Quest Monsters: Joker skills]] | |||
[[Category:Dragon Quest Monsters: Joker 2 skills]] | |||
[[Category:Dragon Quest Tact skills]] |
Latest revision as of 15:00, 9 July 2022
Spark | |
---|---|
Japanese | ほうでん |
Rōmaji | Hōden |
Type | Offensive |
Spark is a recurring skill in the Dragon Quest series, first appearing in Dragon Quest Monsters: Joker. It damages enemies with an electric shock.
Appearances[edit]
Dragon Quest Monsters: Joker[edit]
Spark costs 6 MP to use and deals 50-60 Zap-type damage to a single enemy. It can be learned with 28 points in the Wulfspade skill.
Dragon Quest Monsters: Joker 2[edit]
Spark can still be learned from Wulfspade, as well as from Wonder Construction for 18 points. It also now deals a combination of Zap and Sizz-element damage.
Dragon Quest Tact[edit]
Spark is known naturally by Cyber slime at level 1 and costs 7 MP to use. It deals minor Zap-type martial damage to all enemies in a radius of 1 around the user. It can also be taught to any unit by using an ability scroll, which is earned as a reward from completing the second stage of the Dancing flame's Battle Road.
Spark | |||
Role * | Type * | Element | MP cost |
Attack | Martial | ![]() |
7 |
Range | Additional effects | ||
![]() Radius 1 |
None | ||
Description | |||
Deals minor Zap-type martial damage to all enemies in area of effect | |||
Naturally learnt by | |||
Cyber slime |
Related skills[edit]