Rude Awakening: Difference between revisions
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In the 3DS version, hybrid abilities no longer exist and Rude Awakening is instead learned by advancing to rank 5 as a Warrior. | In the 3DS version, hybrid abilities no longer exist and Rude Awakening is instead learned by advancing to rank 5 as a Warrior. | ||
== | ==Etymology== | ||
In Japanese, 峰打ち ''Mineuchi'' refers to getting struck by the back of the sword - in the context of DQVII, causing a "rude awakening" for any confused or snoozing allies. | In Japanese, 峰打ち ''Mineuchi'' refers to getting struck by the back of the sword - in the context of DQVII, causing a "rude awakening" for any confused or snoozing allies. | ||
Latest revision as of 03:07, 12 August 2023
Rude Awakening | |
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Japanese | みねうち |
Rōmaji | mineuchi |
Type | Skill |
Older names | Mineuchi |
Rude Awakening is an ability from Dragon Quest VII that heals a confused or sleeping ally.
Appearances[edit]
Dragon Quest VII[edit]
In the original Playstation version, Rude Awakening (or Mineuchi as it was originally localized) is a hybrid ability learned by advancing to rank 5 as a Warrior or Shepherd immediately after completing the other.
In the 3DS version, hybrid abilities no longer exist and Rude Awakening is instead learned by advancing to rank 5 as a Warrior.
Etymology[edit]
In Japanese, 峰打ち Mineuchi refers to getting struck by the back of the sword - in the context of DQVII, causing a "rude awakening" for any confused or snoozing allies.