Fissure: Difference between revisions

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|title = Fissure
|title = Fissure
|image =  
|image =  
|japanese =  
|japanese = じわれ
|romaji =  
|romaji = jiware
|old = Tremor
|old = Crack
|type = Ability
|type = Skill
}}
}}
'''Fissure''' is an ability in the [[Dragon Quest (series)|Dragon Quest]] series. It attempts to open up a chasm to send enemies to their doom.
'''Fissure''' is a recurring ability in the {{DQSeries}}. The skill attempt to open up a chasm to send enemies to their doom. It must be noted that the animation shows a sucking vortex pulling enemies into the gorge, which explains why the skill is effective against [[Floating "family"|flying foes]].
==Appearances==
==Appearances==
===[[Dragon Quest VI]]===
==={{DQ6}}===
Fissure is learned by advancing to Rank 5 of the [[Sage]] vocation. The skill is independent of the [[whack]] family of spells and skills, instead possessing a flat 25% chance to kill non-metal and non-boss monsters that are not flying.
Fissure is learned by advancing to Rank 5 of the [[Sage]] vocation. The skill is a free version of [[Kathwack]], utilizing the same resistance table. It is useful for players that prefer to conserve {{MP}}, but there is a 33% chance for the skill to fail regardless of its target's vulnerability, and '''cannot''' be used while at sea.


===[[Dragon Quest VII]]===
==={{DQ7}}===
In the original {{PSX}} version and the {{3DS}} remake, Fissure can only be learned by reaching rank 4 of the Golem vocation and it possesses the same aspects as in ''VI''.
The only enemy who uses it is the [[Earth Spirit]].


{{stub}}
==={{DQ10}}===
[[category:Skills]]
Druids learn Fissure by allocating 56 skill points into their 召喚 (Summoning) skill tree. It costs 16 MP to perform and damages all enemies in a straight line with jagged spires of rocks, dealing 90~120 base damage. Damage is calculated as ''(Magical might-200) × 0.7 + 90~120'' for a limit of 895~925 at 1,350 magical might. Additionally, there is a 33% chance for any enemy hit with the skill to have their Lightning resistance lowered by 25% for 30 seconds.
 
==See also==
*[[King fissure]]
 
{{DQSkills}}
 
[[Category:Skills]]
[[Category:Death skills]]
[[Category:Earth skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest X skills]]

Latest revision as of 19:18, 19 November 2023

Fissure is a recurring ability in the Dragon Quest series. The skill attempt to open up a chasm to send enemies to their doom. It must be noted that the animation shows a sucking vortex pulling enemies into the gorge, which explains why the skill is effective against flying foes.

Appearances[edit]

Dragon Quest VI: Realms of Revelation[edit]

Fissure is learned by advancing to Rank 5 of the Sage vocation. The skill is a free version of Kathwack, utilizing the same resistance table. It is useful for players that prefer to conserve MP, but there is a 33% chance for the skill to fail regardless of its target's vulnerability, and cannot be used while at sea.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

In the original PSX version and the 3DS remake, Fissure can only be learned by reaching rank 4 of the Golem vocation and it possesses the same aspects as in VI. The only enemy who uses it is the Earth Spirit.

Dragon Quest X[edit]

Druids learn Fissure by allocating 56 skill points into their 召喚 (Summoning) skill tree. It costs 16 MP to perform and damages all enemies in a straight line with jagged spires of rocks, dealing 90~120 base damage. Damage is calculated as (Magical might-200) × 0.7 + 90~120 for a limit of 895~925 at 1,350 magical might. Additionally, there is a 33% chance for any enemy hit with the skill to have their Lightning resistance lowered by 25% for 30 seconds.

See also[edit]