Mercurial Claws: Difference between revisions

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(Created page with "{{Spell Infobox |title = Mercurial Claws |image = |japanese = しっぷうのツメ |romaji = Shippu no shime |old =None |type = Skill }} '''Mercurial Claws''' is the bird equivalent of the more common Mercurial Thrust. ==Appearances== ==={{DQTreasures}}=== Mercurial Claws is exclusive to Styx raptors and Valhalla vultures. For 3 MP it allows the condors to move so fast that they appear to teleport behind their prey, shredding them with their talons for slash...")
 
(Mercurial Claws has been around since the Battle Road games.)
 
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|type = Skill
|type = Skill
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'''Mercurial Claws''' is the bird equivalent of the more common [[Mercurial Thrust]].
'''Mercurial Claws''' is the claw equivalent of the more common [[Mercurial Thrust]].
==Appearances==
==Appearances==
==={{DQMBR}}===
Making its debut in ''Battle Road II'', Mercurial Claws is the third skill used by [[Silvapithecus]]es when paired up with the player in either the [[Gladiator]] or the Hero vocations, dealing quick darkness-induced claw strikes to one enemy while potentially paralyzing it.
==={{DQTreasures}}===
==={{DQTreasures}}===
Mercurial Claws is exclusive to [[Styx raptor]]s and [[Valhalla vulture]]s. For 3 MP it allows the condors to move so fast that they appear to teleport behind their prey, shredding them with their talons for slashing damage.
Mercurial Claws is exclusive to [[Styx raptor]]s and [[Valhalla vulture]]s. For 3 MP it allows the condors to move so fast that they appear to teleport behind their prey, shredding them with their talons for slashing damage.
==={{DQTact}}===
Mercurial Claws can be learned by [[Purrcy]] at level 42 and costs 64 MP to use. It inflicts 380% potency [[Woosh]]-type physical damage to a single enemy. Upgrading the ability increases its damage and reduces the amount of MP it costs to use.
{{DQTactSkill
|name=Mercurial Claws
|kanji=しっぷうのツメ
|romanji=Shippu no shime
|role=Attack
|type=Physical
|element=[[Image:DQTact Woosh.png]]
|mp=64
|range=[[Image:DQTact_Range1.png|48px]]<br>1
|status=None
|description=Deals 380% potency Woosh-type physical damage to 1 enemy
|monsters=Purrcy
}}
{{DQSkills}}
{{DQSkills}}
[[Category:Skills]]
[[Category:Skills]]
[[Category:Darkness skills]]
[[Category:Wind skills]]
[[Category:Paralysis skills]]
[[Category:Dragon Quest: Monster Battle Road II skills]]
[[Category:Dragon Quest: Monster Battle Road II Legend skills]]
[[Category:Dragon Quest: Monster Battle Road Victory skills]]
[[Category:Dragon Quest: Monster Battle Scanner skills]]
[[Category:Dragon Quest: Scan Battlers skills]]
[[Category:Dragon Quest Tact skills]]
[[Category:Dragon Quest Treasures skills]]
[[Category:Dragon Quest Treasures skills]]

Latest revision as of 19:45, 8 November 2023

Mercurial Claws is the claw equivalent of the more common Mercurial Thrust.

Appearances[edit]

Dragon Quest: Monster Battle Road[edit]

Making its debut in Battle Road II, Mercurial Claws is the third skill used by Silvapithecuses when paired up with the player in either the Gladiator or the Hero vocations, dealing quick darkness-induced claw strikes to one enemy while potentially paralyzing it.

Dragon Quest Treasures[edit]

Mercurial Claws is exclusive to Styx raptors and Valhalla vultures. For 3 MP it allows the condors to move so fast that they appear to teleport behind their prey, shredding them with their talons for slashing damage.

Dragon Quest Tact[edit]

Mercurial Claws can be learned by Purrcy at level 42 and costs 64 MP to use. It inflicts 380% potency Woosh-type physical damage to a single enemy. Upgrading the ability increases its damage and reduces the amount of MP it costs to use.

Mercurial Claws (しっぷうのツメ Shippu no shime)Tactlogo.png
Ability information
Mercurial Claws
Role * Type * Element MP cost
Attack Physical DQTact Woosh.png 64
Range Additional effects
DQTact Range1.png
1
None
Description
Deals 380% potency Woosh-type physical damage to 1 enemy
Naturally learnt by
Purrcy