Drain Magic: Difference between revisions
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'''Drain Magic''' is a recurring spell in the {{DQSeries}}. It absorbs MP from the target. | '''Drain Magic''' is a recurring spell in the {{DQSeries}}. It absorbs {{MP}} from the target, and is the weaker version of the multi-targeting [[Giga Drain Magic]]. | ||
==Appearances== | ==Appearances== | ||
==={{DQ3}}=== | ==={{DQ3}}=== | ||
Drain Magic leeches 5~11 MP from a single enemy, and is learned by | Drain Magic leeches 5~11 {{MP}} from a single enemy, and is learned by [[Mage]]s and [[Sage]]s at level 15. | ||
[[ | [[mimic]]s, [[pandora's box]]es, and [[voodoogooder]]s use this spell against the {{Party 3}}. | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
Drain Magic is learned by [[Borya]] at level 25 and by [[Maya]] at level 16. It functions exactly as it did in the previous game in the NES version, but follows the ''(Lvl/4)+5'' algorithm set by later games in all remakes and subsequent ports. | Drain Magic is learned by [[Borya]] at level 25 and by [[Maya Mahabala]] at level 16. It functions exactly as it did in the previous game in the {{NES}} version, but follows the ''(Lvl/4)+5'' algorithm set by later games in all remakes and subsequent ports. | ||
The enemies [[ | The enemies [[bloody blade]], [[mimic]], [[pandora's box]], and [[voodoo gooroo]] can use this spell against the {{Party 4}}. | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
Absorbs 5~11 MP in all versions, and is learned by the following characters: | Absorbs 5~11 {{MP}} in all versions, and is learned by the following characters: | ||
{| cellspacing="0" cellpadding="2" border="1" | {| cellspacing="0" cellpadding="2" border="1" | ||
!style="background:#77479B; color: white;"|Name | !style="background:#77479B; color: white;"|Name | ||
!style="background:#77479B; color: white;"|Level | !style="background:#77479B; color: white;"|Level | ||
|- | |- | ||
| | |{{King cureslime R}}||-- | ||
|- | |- | ||
| | |{{Slime knight R}}||-- | ||
|- | |- | ||
| | |{{Prestidigitator R}}||15 | ||
|- | |- | ||
| | |{{Dracky R}}||20 | ||
|- | |- | ||
|[[Dwight]]||25 | |[[Dwight]]||25 | ||
Line 38: | Line 38: | ||
|[[Sancho]]||25 | |[[Sancho]]||25 | ||
|- | |- | ||
| | |{{Man o' war R}}||40 | ||
|} | |} | ||
[[cannibox]] and [[mimic]] use it as enemies against the {{Party 5}}. | |||
==={{DQ6}}=== | ==={{DQ6}}=== | ||
Drain Magic is learned by [[Ashlynn]] at level 14, and by [[Goowain]] at level 3. Other characters can learn it by advancing to rank 6 of the [[Mage]] vocation. The algorithm changes considerably this time around, and the amount drained from an enemy is calculated as ''(Lvl/4)+5''. | Drain Magic is learned by [[Ashlynn]] at level 14, and by [[Goowain]] at level 3. Other characters can learn it by advancing to rank 6 of the [[Mage]] vocation. The algorithm changes considerably this time around, and the amount drained from an enemy is calculated as ''(Lvl/4)+5''. | ||
The enemies [[disgustling]], [[cannibox]], and [[mimic]] use this spell against the {{Party 6}}. | |||
==={{DQ7}}=== | ==={{DQ7}}=== | ||
Drain Magic is learned at rank 1 of the [[Sage]] vocation, rank 4 of the [[Champion]], and rank 1 of the [[Druid]]. | Drain Magic is learned at rank 1 of the [[Sage]] vocation, rank 4 of the [[Champion]], and rank 1 of the [[Druid]]. | ||
The spell has been nerfed in the remake, using the formula of drained {{MP}} = 5~11 instead of {{VI}}'s formula. | |||
It can be cast by the enemies [[Putric Stinkenheimer]], [[pandora's box]], and [[grimoire]] against the {{Party 7}}. | |||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
Drain Magic is learned by [[Angelo]] once he invests 12 points into his Staff skill. The formula is ''(Lvl/4)+5'' once again. | Drain Magic is learned by [[Angelo]] once he invests 12 points into his Staff skill. The formula is ''(Lvl/4)+5'' once again. | ||
* In the | *In the {{3DS}} version, [[Red]] learns Drain Magic at level 40. | ||
[[Pandora's box]]es,[[Magic dumbbell]]s, and [[Crayzee]]s can use this spell against the party. | |||
==={{DQ9}}=== | ==={{DQ9}}=== | ||
Though not available to player characters, it is used by a number of spell-casting enemies. Each enemy also has a specific amount drained, with no random aspect as seen in previous games. | Though not available to player characters, it is used by a number of spell-casting enemies. Each enemy also has a specific amount drained, with no random aspect as seen in previous games. | ||
*[[Master of Nu'un]]: | *[[Master of Nu'un]]: 6 {{MP}} | ||
*[[Shivery shrubbery]]: | *[[Shivery shrubbery]]: 7 {{MP}} | ||
*[[Bloody manguini]]: | *[[Bloody manguini]]: 8 {{MP}} | ||
*[[Slugly betsy]]: | *[[Slugly betsy]]: 20 {{MP}} | ||
*[[Tyrannosaurus Wrecks]]: | *[[Tyrannosaurus Wrecks]]: 20 {{MP}} | ||
*[[Pandora's box]]: | *[[Pandora's box]]: 25 {{MP}} | ||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
Line 65: | Line 73: | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
{{Veronica 11}} and [[Rab]] will learn Drain Magic at levels 24 and 28 respectively. The spell's formula this time is now dependent on Magical Might instead of level, with a stat range of 111~900 and drain range of 2. What this means is that a character with less than 111 Magical Might will drain 3~7 MP per use, and a character with 900 will drain 32~36 MP. The spell costs 0 MP to cast. | {{Veronica 11}} and [[Rab]] will learn Drain Magic at levels 24 and 28 respectively. The spell's formula this time is now dependent on {{Magical Might}} instead of level, with a stat range of 111~900 and drain range of 2. What this means is that a character with less than 111 {{Magical Might}} will drain 3~7 {{MP}} per use, and a character with 900 will drain 32~36 {{MP}}. The spell costs 0 {{MP}} to cast. | ||
==={{DQM}}=== | ==={{DQM}}=== | ||
Known as '''RobMagic''' in this game, this spell can be learned by a variety of | Known as '''RobMagic''' in this game, this spell can be learned by a variety of {{MFamilies}}s. It requires the {{MFamilies}} to reach at least level 7, with at least 32 max {{MP}}, and 28 {{INT}}. It grows into [[Absorb Magic|TakeMagic]] when the {{MFamilies}} reaches level 13 with at least 58 {{MP}} and 52 {{Intelligence}}. It is naturally learned by the [[Beanie meanie|BeanMan]], [[Dracky]], [[Walking stick|GoHopper]], [[Ornery onion|Oniono]], [[Erazor blade|SabreMan]] and [[WeedBug]], among others. | ||
==={{DQM2}}=== | ==={{DQM2}}=== | ||
RobMagic now requires 51 | RobMagic now requires 51 {{MP}} to learn and 94 {{Intelligence}} to upgrade. It is naturally learned by the [[Thaumatosaurus|Aquadon]] and [[GhosTree]]. | ||
==={{DQMCH}}=== | |||
{{Stub}} | |||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Drain Magic can be learned from various skill trees. | Drain Magic can be learned from various skill trees. | ||
*[[Mage Aid]] (4 points) | |||
* [[Mage Aid]] (4 points) | *[[Nightmare (skill)|Nightmare]] (4 points) | ||
* [[Nightmare (skill) | Nightmare]] (4 points) | *[[Rhapthorne (skill)|Rhapthorne]] (4 points) | ||
* [[Rhapthorne (skill) | Rhapthorne]] (4 points) | *[[Seal]] (11 points) | ||
* [[Seal]] (11 points) | *[[Über Charmer]] (25 points) | ||
* [[Über Charmer]] (25 points) | |||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Drain Magic can no longer be learned from [[Seal]]. It can now be learned from [[Stormsgate Citadel (skill)|Stormsgate Citadel]] for 10 points. | Drain Magic can no longer be learned from [[Seal]]. It can now be learned from [[Stormsgate Citadel (skill)|Stormsgate Citadel]] for 10 points. | ||
==={{DQM3D}}=== | |||
{{Stub}} | |||
==={{DQM23D}}=== | |||
{{Stub}} | |||
==={{DQMJ3}}=== | |||
{{Stub}} | |||
==={{DQM3}}=== | |||
Drain Magic costs no MP and the amount drained is ''(Level/2) + 5~10'', with the utmost limit being 250 when factoring in the target's vulnerability to being siphoned. It is learned through the [[Antimagician]], [[Charmer]], [[Dark Artist]], [[Magic Maven]], [[Nature Child]], [[Paramedic]], and [[Tongue Twister]] talents. | |||
==={{DQH2}}=== | ==={{DQH2}}=== | ||
Drain Magic can be cast by [[Lazarel]] and [[Teresa]] if they are wielding a [[Heavy Wand (weapon type)|heavy wand]]. It draws a magic circle in front of the caster that steals MP of any | Drain Magic can be cast by [[Lazarel]] and [[Teresa]] if they are wielding a [[Heavy Wand (weapon type)|heavy wand]]. It draws a magic circle in front of the caster that steals {{MP}} of any {{MFamilies}}s that enter it. By holding down the button, the range of the spell can be changed with the analog stick. In this game, {{MFamilies}}s do not have a set amount of {{MP}} so it can be drained indefinitely as much as desired. | ||
The amount of MP drained is 3 at basic proficiency, with the amount increasing to 6 MP at level 9 heavy wand proficiency. More MP is drained if more | The amount of {{MP}} drained is 3 at basic proficiency, with the amount increasing to 6 {{MP}} at level 9 heavy wand proficiency. More {{MP}} is drained if more {{MFamilies}}s enter the magic circle. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <center><gallery> | ||
DQ3 Spell Drain magic.png| | DQ3 Spell Drain magic.png|{{III}} {{Famicom}} art. | ||
</gallery> | </gallery></center> | ||
==Related spells== | ==Related spells== | ||
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{{DQSpells}} | {{DQSpells}} | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||
Line 113: | Line 136: | ||
[[Category:Dragon Quest Monsters spells]] | [[Category:Dragon Quest Monsters spells]] | ||
[[Category:Dragon Quest Monsters 2 spells]] | [[Category:Dragon Quest Monsters 2 spells]] | ||
[[Category:Dragon Quest Monsters: Caravan Heart spells]] | |||
[[Category:Dragon Quest Monsters: Joker spells]] | [[Category:Dragon Quest Monsters: Joker spells]] | ||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | [[Category:Dragon Quest Monsters: Joker 2 spells]] | ||
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]] | |||
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key spells]] | |||
[[Category:Dragon Quest Monsters: Joker 3 spells]] | |||
[[Category:Dragon Quest Monsters: The Dark Prince spells]] | |||
[[Category:Dragon Quest Heroes II spells]] | [[Category:Dragon Quest Heroes II spells]] |
Latest revision as of 15:26, 16 April 2024
Drain Magic | |
---|---|
Japanese | マホトラ |
Rōmaji | Mahotora |
Type | Offensive |
Older names | Robmagic |
Drain Magic is a recurring spell in the Dragon Quest series. It absorbs MP from the target, and is the weaker version of the multi-targeting Giga Drain Magic.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
Drain Magic leeches 5~11 MP from a single enemy, and is learned by Mages and Sages at level 15.
mimics, pandora's boxes, and voodoogooders use this spell against the party.
Dragon Quest IV: Chapters of the Chosen[edit]
Drain Magic is learned by Borya at level 25 and by Maya Mahabala at level 16. It functions exactly as it did in the previous game in the NES version, but follows the (Lvl/4)+5 algorithm set by later games in all remakes and subsequent ports.
The enemies bloody blade, mimic, pandora's box, and voodoo gooroo can use this spell against the party.
Dragon Quest V: Hand of the Heavenly Bride[edit]
Absorbs 5~11 MP in all versions, and is learned by the following characters:
Name | Level |
---|---|
King cureslime | -- |
Slime knight | -- |
Prestidigitator | 15 |
Dracky | 20 |
Dwight | 25 |
Sancho | 25 |
Man o' war | 40 |
cannibox and mimic use it as enemies against the party.
Dragon Quest VI: Realms of Revelation[edit]
Drain Magic is learned by Ashlynn at level 14, and by Goowain at level 3. Other characters can learn it by advancing to rank 6 of the Mage vocation. The algorithm changes considerably this time around, and the amount drained from an enemy is calculated as (Lvl/4)+5.
The enemies disgustling, cannibox, and mimic use this spell against the party.
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Drain Magic is learned at rank 1 of the Sage vocation, rank 4 of the Champion, and rank 1 of the Druid. The spell has been nerfed in the remake, using the formula of drained MP = 5~11 instead of VI's formula.
It can be cast by the enemies Putric Stinkenheimer, pandora's box, and grimoire against the party.
Dragon Quest VIII: Journey of the Cursed King[edit]
Drain Magic is learned by Angelo once he invests 12 points into his Staff skill. The formula is (Lvl/4)+5 once again.
Pandora's boxes,Magic dumbbells, and Crayzees can use this spell against the party.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Though not available to player characters, it is used by a number of spell-casting enemies. Each enemy also has a specific amount drained, with no random aspect as seen in previous games.
- Master of Nu'un: 6 MP
- Shivery shrubbery: 7 MP
- Bloody manguini: 8 MP
- Slugly betsy: 20 MP
- Tyrannosaurus Wrecks: 20 MP
- Pandora's box: 25 MP
Dragon Quest X[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest XI: Echoes of an Elusive Age[edit]
Veronica and Rab will learn Drain Magic at levels 24 and 28 respectively. The spell's formula this time is now dependent on Magical Might instead of level, with a stat range of 111~900 and drain range of 2. What this means is that a character with less than 111 Magical Might will drain 3~7 MP per use, and a character with 900 will drain 32~36 MP. The spell costs 0 MP to cast.
Dragon Quest Monsters[edit]
Known as RobMagic in this game, this spell can be learned by a variety of monsters. It requires the monster to reach at least level 7, with at least 32 max MP, and 28 INT. It grows into TakeMagic when the monster reaches level 13 with at least 58 MP and 52 Intelligence. It is naturally learned by the BeanMan, Dracky, GoHopper, Oniono, SabreMan and WeedBug, among others.
Dragon Quest Monsters 2[edit]
RobMagic now requires 51 MP to learn and 94 Intelligence to upgrade. It is naturally learned by the Aquadon and GhosTree.
Dragon Quest Monsters: Caravan Heart[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker[edit]
Drain Magic can be learned from various skill trees.
- Mage Aid (4 points)
- Nightmare (4 points)
- Rhapthorne (4 points)
- Seal (11 points)
- Über Charmer (25 points)
Dragon Quest Monsters: Joker 2[edit]
Drain Magic can no longer be learned from Seal. It can now be learned from Stormsgate Citadel for 10 points.
Dragon Quest Monsters: Terry's Wonderland 3D[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark Prince[edit]
Drain Magic costs no MP and the amount drained is (Level/2) + 5~10, with the utmost limit being 250 when factoring in the target's vulnerability to being siphoned. It is learned through the Antimagician, Charmer, Dark Artist, Magic Maven, Nature Child, Paramedic, and Tongue Twister talents.
Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]
Drain Magic can be cast by Lazarel and Teresa if they are wielding a heavy wand. It draws a magic circle in front of the caster that steals MP of any monsters that enter it. By holding down the button, the range of the spell can be changed with the analog stick. In this game, monsters do not have a set amount of MP so it can be drained indefinitely as much as desired.
The amount of MP drained is 3 at basic proficiency, with the amount increasing to 6 MP at level 9 heavy wand proficiency. More MP is drained if more monsters enter the magic circle.
Gallery[edit]
Related spells[edit]