Armour Hammer: Difference between revisions

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|type=Physical
|type=Physical
|role=Debuff
|role=Debuff
|element=[[Image:DQTact Non-elemental.png]]
|element=[[Image:DQTact Non-elemental.png|48px]]
|mp=12
|mp=12
|range=[[Image:DQTact_Range1.png]]
|range=[[Image:DQTact_Range1.png|48px]]<br>1
|status=None
|status=[[Image:DQTact DEFDown.png|48px]]<br>DEF Down
|description=Deals 130% potency physical damage to 1 enemy, occasionally lowers DEF for 3 turns
|description=Deals 130% potency physical damage to 1 enemy, occasionally lowers DEF for 3 turns
|monsters=Dark sabrecub, Mad mole, Robo-robin
|monsters=Dark sabrecub, Mad mole, Robo-robin

Revision as of 18:17, 26 October 2021

Armour Hammer is a recurring skill in the Dragon Quest series. It deals enhanced damage to a single target and reduces their Defence.

Appearances

Dragon Quest Monsters: Super Light

Armour Hammer can be learned by Night knight, Robbin' 'Ood, and Stainless scrapper. It costs 34 MP to use, inflicts 60% physical damage to all enemies, and has a chance to reduce their Defence by one level.

Dragon Quest Tact

Armour Hammer is known naturally by Dark sabrecub and Robo-robin at level 1 and can be learned by Mad mole at level 16. It costs 12 MP to use, inflicts 130% potency physical damage to a single enemy, and can reduce their DEF for 3 turns.

Armour Hammer (よろいくだき Yoroi kudaki)Tactlogo.png
Ability information
Armour Hammer
Role * Type * Element MP cost
Debuff Physical DQTact Non-elemental.png 12
Range Additional effects
DQTact Range1.png
1
DQTact DEFDown.png
DEF Down
Description
Deals 130% potency physical damage to 1 enemy, occasionally lowers DEF for 3 turns
Naturally learnt by
Dark sabrecub, Mad mole, Robo-robin


Related skills