Armour Hammer: Difference between revisions
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|type=Physical | |type=Physical | ||
|role=Debuff | |role=Debuff | ||
|element=[[Image:DQTact Non-elemental.png]] | |element=[[Image:DQTact Non-elemental.png|48px]] | ||
|mp=12 | |mp=12 | ||
|range=[[Image:DQTact_Range1.png]] | |range=[[Image:DQTact_Range1.png|48px]]<br>1 | ||
|status= | |status=[[Image:DQTact DEFDown.png|48px]]<br>DEF Down | ||
|description=Deals 130% potency physical damage to 1 enemy, occasionally lowers DEF for 3 turns | |description=Deals 130% potency physical damage to 1 enemy, occasionally lowers DEF for 3 turns | ||
|monsters=Dark sabrecub, Mad mole, Robo-robin | |monsters=Dark sabrecub, Mad mole, Robo-robin |
Revision as of 18:17, 26 October 2021
Armour Hammer | |
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Japanese | よろいくだき |
Rōmaji | Yoroi kudaki |
Type | Skill |
Armour Hammer is a recurring skill in the Dragon Quest series. It deals enhanced damage to a single target and reduces their Defence.
Appearances
Dragon Quest Monsters: Super Light
Armour Hammer can be learned by Night knight, Robbin' 'Ood, and Stainless scrapper. It costs 34 MP to use, inflicts 60% physical damage to all enemies, and has a chance to reduce their Defence by one level.
Dragon Quest Tact
Armour Hammer is known naturally by Dark sabrecub and Robo-robin at level 1 and can be learned by Mad mole at level 16. It costs 12 MP to use, inflicts 130% potency physical damage to a single enemy, and can reduce their DEF for 3 turns.
Ability information
Armour Hammer | |||
Role * | Type * | Element | MP cost |
Debuff | Physical | 12 | |
Range | Additional effects | ||
1 |
DEF Down |
||
Description | |||
Deals 130% potency physical damage to 1 enemy, occasionally lowers DEF for 3 turns | |||
Naturally learnt by | |||
Dark sabrecub, Mad mole, Robo-robin |
Related skills