Item | Price | Attributes |
Copper sword | 270 | +13 Attack |
Copper chopper | 300 | +15 Attack +1% Parry Chance |
Bronze knife | 150 | +12 Attack |
Boomerang | 420 | +15 Attack |
Leather shield | 90 | +4 Defence +5% Block Chance |
Leather hat | 65 | +3 Defence |
Pointy hat | 70 | +5 Defence/+4 Magical Might/+3 Magical Mending |
Boxer shorts | 100 | +10 Defence |
Leather armour | 180 | +11 Defence |
Medicinal herb | 8 | Restores at least 30 HP to a single ally. |
Antidotal herb | 10 | Cures a single ally of poison. |
Holy water | 20 | A sacred substance that scares off weaker monsters. |
Chimaera wing | 20 | Whisks the user away to the last place they prayed or the last important location they visited. |
Flintstone | 120 | A rock that's just right for setting off sparks. Fun-Size Forge material. |
Small scale | 60 | A fragile, fingernail-sized flake from a fish or reptile. Fun-Size Forge material. |
Fresh water | 65 | Wondrous water of perfect purity. Fun-Size Forge material. |
The Manglegrove: Difference between revisions
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==Story== | ==Story== | ||
The [[Hero (Dragon Quest XI)|Luminary]] and [[Erik]] first head there from the [[Heliodorian Foothills]] after escaping the castle's dungeons to head back to the village of [[Cobblestone]]. The duo reach a camp in the center of the jungle where they decide to take a rest and Erik gives the Luminary the Fun-Size Forge and a short tutorial for how to use it, as well as where to find various recipes throughout the world. They find that the bridge leading south to Cobblestone has been destroyed, so they look around for another way to get there. | The [[Hero (Dragon Quest XI)|Luminary]] and [[Erik]] first head there from the [[Heliodorian Foothills]] after escaping the castle's dungeons to head back to the village of [[Cobblestone]]. The duo reach a camp in the center of the jungle where they decide to take a rest and Erik gives the Luminary the [[Fun-Size Forge]] and a short tutorial for how to use it, as well as where to find various recipes throughout the world. They find that the bridge leading south to Cobblestone has been destroyed, so they look around for another way to get there. | ||
[[Image:DQXI Tricky Devil encounter.jpg|right|thumb|250px|The tricky devil flying into a rage.]] | [[Image:DQXI Tricky Devil encounter.jpg|right|thumb|250px|The tricky devil flying into a rage.]] | ||
A sad dog outside of the woodcutter's house follows the Luminary to a mysterious glowing plant root, where he is able to see a flashback of the Tricky Devil destroying the bridge south and shapeshifting Flint the woodcutter into a dog. Erik is able to see the vision, as well, and is incredulous afterwards. They decide to double back and look for the treasure chest where the monster has hidden itself. | A sad dog outside of the woodcutter's house follows the Luminary to a mysterious glowing plant root, where he is able to see a flashback of the [[Tricky Devil]] destroying the bridge south and shapeshifting Flint the woodcutter into a dog. Erik is able to see the vision, as well, and is incredulous afterwards. They decide to double back and look for the treasure chest where the monster has hidden itself. | ||
The devil tries to get the upper hand on the duo, but Erik is unimpressed and mocks it. It becomes incensed and attacks the two, but it is quickly defeated in battle and the woodcutter is returned to his original form. He introduces himself to the Luminary and Erik as Flint and offers to fix up the bridge south as thanks. Flint also explains to the Luminary that what he experienced was the Guidance of [[Yggdrasil]] and due to his special power, he should be able to interact with any root found throughout Erdrea. The two then continue on their journey back to Cobblestone. | The devil tries to get the upper hand on the duo, but Erik is unimpressed and mocks it. It becomes incensed and attacks the two, but it is quickly defeated in battle and the woodcutter is returned to his original form. He introduces himself to the Luminary and Erik as Flint and offers to fix up the bridge south as thanks. Flint also explains to the Luminary that what he experienced was the Guidance of [[Yggdrasil]] and due to his special power, he should be able to interact with any root found throughout Erdrea. The two then continue on their journey back to Cobblestone. |
Revision as of 09:23, 2 January 2024
Jungle | |
---|---|
Japanese | ナプガーナ密林 |
Rōmaji | Napugāna mitsurin |
Game | Dragon Quest XI |
The Manglegrove is a jungle located southwest of Heliodor in Dragon Quest XI. Here, the Luminary first acquires the Fun-Size Forge from Erik.
Story
The Luminary and Erik first head there from the Heliodorian Foothills after escaping the castle's dungeons to head back to the village of Cobblestone. The duo reach a camp in the center of the jungle where they decide to take a rest and Erik gives the Luminary the Fun-Size Forge and a short tutorial for how to use it, as well as where to find various recipes throughout the world. They find that the bridge leading south to Cobblestone has been destroyed, so they look around for another way to get there.
A sad dog outside of the woodcutter's house follows the Luminary to a mysterious glowing plant root, where he is able to see a flashback of the Tricky Devil destroying the bridge south and shapeshifting Flint the woodcutter into a dog. Erik is able to see the vision, as well, and is incredulous afterwards. They decide to double back and look for the treasure chest where the monster has hidden itself.
The devil tries to get the upper hand on the duo, but Erik is unimpressed and mocks it. It becomes incensed and attacks the two, but it is quickly defeated in battle and the woodcutter is returned to his original form. He introduces himself to the Luminary and Erik as Flint and offers to fix up the bridge south as thanks. Flint also explains to the Luminary that what he experienced was the Guidance of Yggdrasil and due to his special power, he should be able to interact with any root found throughout Erdrea. The two then continue on their journey back to Cobblestone.
Shops & Services
Item | Price | Attributes |
Zombiesbane | 6,300 | +54 Attack |
Bastard sword | 8,800 | +61 Attack |
Razer-wing | 9,300 | +93 Attack +2% Parry Chance |
Nightcleaver | 12,000 | +115 Attack +2% Parry Chance |
Magic shield | 5,000 | +27 Defence +6% Block Chance +12 Magical Might +11 Magical Mending +5% Elemental Resistance |
Iron headgear | 5,500 | +32 Defence |
Heavy armour | 5,000 | +54 Defence +15% Fire and Ice Resistance |
Holy talisman | 2,400 | +5 Defence +10% Insta-Death Protection |
Strong medicine | 36 | Restores at least 60 HP to a single ally. |
Strong antidote | 45 | Cures one party member of poison and restores at least 30 HP. |
Softwort | 95 | Cures one party member of paralysis and restores at least 60 HP. |
Panacea | 240 | Cures one party member of paralysis and poison, and restores at least 90 HP. |
Holy water | 20 | A sacred substance that scares off weaker monsters. |
Chimaera wing | 20 | Whisks the user away to the last place they prayed or the last important location they visited. |
Glimmergrass | 800 | Fronds that flash and flicker in the midday sun. Fun-Size Forge material. |
Silkblossom | 1,000 | A precious plant that produces fine fibres. Fun-Size Forge material. |
Item | Price | Attributes |
Copper sword | 270 | +13 Attack |
Copper chopper | 300 | +15 Attack +1% Parry Chance |
Bronze knife | 150 | +12 Attack |
Boomerang | 420 | +15 Attack |
Leather shield | 90 | +4 Defence +5% Block Chance |
Leather hat | 65 | +3 Defence |
Pointy hat | 70 | +5 Defence/+4 Magical Might/+3 Magical Mending |
Boxer shorts | 100 | +10 Defence |
Leather armour | 180 | +11 Defence |
Medicinal herb | 8 | Restores at least 30 HP to a single ally. |
Antidotal herb | 10 | Cures a single ally of poison. |
Holy water | 20 | A sacred substance that scares off weaker monsters. |
Chimaera wing | 20 | Whisks the user away to the last place they prayed or the last important location they visited. |
Flintstone | 120 | A rock that's just right for setting off sparks. Fun-Size Forge material. |
Small scale | 60 | A fragile, fingernail-sized flake from a fish or reptile. Fun-Size Forge material. |
Fresh water | 65 | Wondrous water of perfect purity. Fun-Size Forge material. |
This location can be reached using the Zoom spell.
Treasures
Treasures | |
---|---|
Item | Location |
Mini medal | Treasure chest in eastern cliffs |
Copper ore Flintstone Fresh water |
Barrels outside of Flint's house |
Small scale Copper ore x2 |
Pots inside Flint's house |
Recipe Book: Economies of Scale | Treasure chest inside Flint's house |
Single phial | Treasure chest near crystal in southeast section |
Sparkly Spots
Sparkly Spots | |
---|---|
Item | Location |
Wakerobin | Northern section after traveling merchant |
Antidotal herb | South of the first log bridge |
Small scale | Eastern path |
Antidotal herb Cottontop Wakerobin |
Flowers after climbing cliffs in eastern path |
Buzzberries Flurry feather Pink pine |
Fruit tree in southern section after fixing bridge |
Pink pine | Southeastern section |
Copper ore x2 Flintstone |
Crystal in southeastern section |
Small scale | Western wall near exit to Heliodor Region |
Monsters
First Act
- Smog (night only)
- Great sabrecub
- Funghoul
- Stump chump
- Dancing devil (during clear weather)
- Lips
- Sham hatwitch
- Leafy lampling
- Bubble slime (during rain)
Second Act
- Dancing devil
- Lips
- Cyclops
- Skeleton swordsman
- Vicious sham hatwitch
- Vicious bubble slime
- Vicious funghoul
- Vicious great sabrecub
- Chewlip
Third Act
- Smog
- Funghoul
- Lips
- Sham hatwitch
- Leafy lampling
- Bubble slime
- Gloomy grublin
- Malicious chewlip
- Malicious cyclops
Boss
Weathercow Locations
There are two different weathercows located in the Manglegrove:
- The first is located towards the center of the jungle close to Flint the woodcutter's house.
- The second is in the southern part of the map past the bridge, southeast of the traveling merchant.
Map & Gallery