The Manglegrove: Difference between revisions

From Dragon Quest Wiki
No edit summary
No edit summary
Line 12: Line 12:


==Story==
==Story==
The [[Hero (Dragon Quest XI)|Luminary]] and [[Erik]] first head there from the [[Heliodorian Foothills]] after escaping the castle's dungeons to head back to the village of [[Cobblestone]]. The duo reach a camp in the center of the jungle where they decide to take a rest and Erik gives the Luminary the Fun-Size Forge and a short tutorial for how to use it, as well as where to find various recipes throughout the world. They find that the bridge leading south to Cobblestone has been destroyed, so they look around for another way to get there.
The [[Hero (Dragon Quest XI)|Luminary]] and [[Erik]] first head there from the [[Heliodorian Foothills]] after escaping the castle's dungeons to head back to the village of [[Cobblestone]]. The duo reach a camp in the center of the jungle where they decide to take a rest and Erik gives the Luminary the [[Fun-Size Forge]] and a short tutorial for how to use it, as well as where to find various recipes throughout the world. They find that the bridge leading south to Cobblestone has been destroyed, so they look around for another way to get there.
[[Image:DQXI Tricky Devil encounter.jpg|right|thumb|250px|The tricky devil flying into a rage.]]
[[Image:DQXI Tricky Devil encounter.jpg|right|thumb|250px|The tricky devil flying into a rage.]]
A sad dog outside of the woodcutter's house follows the Luminary to a mysterious glowing plant root, where he is able to see a flashback of the Tricky Devil destroying the bridge south and shapeshifting Flint the woodcutter into a dog. Erik is able to see the vision, as well, and is incredulous afterwards. They decide to double back and look for the treasure chest where the monster has hidden itself.
A sad dog outside of the woodcutter's house follows the Luminary to a mysterious glowing plant root, where he is able to see a flashback of the [[Tricky Devil]] destroying the bridge south and shapeshifting Flint the woodcutter into a dog. Erik is able to see the vision, as well, and is incredulous afterwards. They decide to double back and look for the treasure chest where the monster has hidden itself.


The devil tries to get the upper hand on the duo, but Erik is unimpressed and mocks it. It becomes incensed and attacks the two, but it is quickly defeated in battle and the woodcutter is returned to his original form. He introduces himself to the Luminary and Erik as Flint and offers to fix up the bridge south as thanks. Flint also explains to the Luminary that what he experienced was the Guidance of [[Yggdrasil]] and due to his special power, he should be able to interact with any root found throughout Erdrea. The two then continue on their journey back to Cobblestone.
The devil tries to get the upper hand on the duo, but Erik is unimpressed and mocks it. It becomes incensed and attacks the two, but it is quickly defeated in battle and the woodcutter is returned to his original form. He introduces himself to the Luminary and Erik as Flint and offers to fix up the bridge south as thanks. Flint also explains to the Luminary that what he experienced was the Guidance of [[Yggdrasil]] and due to his special power, he should be able to interact with any root found throughout Erdrea. The two then continue on their journey back to Cobblestone.

Revision as of 09:23, 2 January 2024

The Manglegrove is a jungle located southwest of Heliodor in Dragon Quest XI. Here, the Luminary first acquires the Fun-Size Forge from Erik.

Story

The Luminary and Erik first head there from the Heliodorian Foothills after escaping the castle's dungeons to head back to the village of Cobblestone. The duo reach a camp in the center of the jungle where they decide to take a rest and Erik gives the Luminary the Fun-Size Forge and a short tutorial for how to use it, as well as where to find various recipes throughout the world. They find that the bridge leading south to Cobblestone has been destroyed, so they look around for another way to get there.

The tricky devil flying into a rage.

A sad dog outside of the woodcutter's house follows the Luminary to a mysterious glowing plant root, where he is able to see a flashback of the Tricky Devil destroying the bridge south and shapeshifting Flint the woodcutter into a dog. Erik is able to see the vision, as well, and is incredulous afterwards. They decide to double back and look for the treasure chest where the monster has hidden itself.

The devil tries to get the upper hand on the duo, but Erik is unimpressed and mocks it. It becomes incensed and attacks the two, but it is quickly defeated in battle and the woodcutter is returned to his original form. He introduces himself to the Luminary and Erik as Flint and offers to fix up the bridge south as thanks. Flint also explains to the Luminary that what he experienced was the Guidance of Yggdrasil and due to his special power, he should be able to interact with any root found throughout Erdrea. The two then continue on their journey back to Cobblestone.

Shops & Services

ICON-ITEM-SHOP.png Roving Emporium 
Item Price Attributes
ICON-Copper sword XI.png
Copper sword
270+13 Attack
ICON-Copper chopper XI.png
Copper chopper
300+15 Attack
+1% Parry Chance
ICON-Bronze knife XI.png
Bronze knife
150+12 Attack
ICON-Boomerang XI.png
Boomerang
420+15 Attack
ICON-Leather shield XI.png
Leather shield
90+4 Defence
+5% Block Chance
ICON-Leather hat XI.png
Leather hat
65+3 Defence
ICON-Pointy hat XI.png
Pointy hat
70+5 Defence/+4 Magical Might/+3 Magical Mending
ICON-Boxer shorts XI.png
Boxer shorts
100+10 Defence
ICON-Leather armor XI.png
Leather armour
180+11 Defence
ICON-Medicinal herb XI.png
Medicinal herb
8Restores at least 30 HP to a single ally.
ICON-Antidotal herb XI.png
Antidotal herb
10Cures a single ally of poison.
ICON-Holy water XI.png
Holy water
20A sacred substance that scares off weaker monsters.
ICON-Chimaera wing XI.png
Chimaera wing
20Whisks the user away to the last place they prayed or the last important location they visited.
ICON-Flintstone XI.png
Flintstone
120A rock that's just right for setting off sparks. Fun-Size Forge material.
ICON-Small scale XI.png
Small scale
60A fragile, fingernail-sized flake from a fish or reptile. Fun-Size Forge material.
ICON-Fresh water XI.png
Fresh water
65Wondrous water of perfect purity. Fun-Size Forge material.

ICON-ITEM-SHOP.png Roving Emporium 
Item Price Attributes
ICON-Zombiesbane XI.png
Zombiesbane
6,300+54 Attack
ICON-Bastard sword XI.png
Bastard sword
8,800+61 Attack
ICON-Razer-wing XI.png
Razer-wing
9,300+93 Attack
+2% Parry Chance
ICON-Nightcleaver XI.png
Nightcleaver
12,000+115 Attack
+2% Parry Chance
ICON-Magic shield XI.png
Magic shield
5,000+27 Defence
+6% Block Chance
+12 Magical Might
+11 Magical Mending
+5% Elemental Resistance
ICON-Iron headgear XI.png
Iron headgear
5,500+32 Defence
ICON-Heavy armor XI.png
Heavy armour
5,000+54 Defence
+15% Fire and Ice Resistance
ICON-Holy talisman XI.png
Holy talisman
2,400+5 Defence
+10% Insta-Death Protection
ICON-Strong medicine XI.png
Strong medicine
36Restores at least 60 HP to a single ally.
ICON-Strong antidote XI.png
Strong antidote
45Cures one party member of poison and restores at least 30 HP.
ICON-Softwort XI.png
Softwort
95Cures one party member of paralysis and restores at least 60 HP.
ICON-Panacea XI.png
Panacea
240Cures one party member of paralysis and poison, and restores at least 90 HP.
ICON-Holy water XI.png
Holy water
20A sacred substance that scares off weaker monsters.
ICON-Chimaera wing XI.png
Chimaera wing
20Whisks the user away to the last place they prayed or the last important location they visited.
ICON-Glimmergrass XI.png
Glimmergrass
800Fronds that flash and flicker in the midday sun. Fun-Size Forge material.
ICON-Silkblossom XI.png
Silkblossom
1,000A precious plant that produces fine fibres. Fun-Size Forge material.

ICON-ITEM-SHOP.png Roving Emporium 
Item Price Attributes
ICON-Copper sword XI.png
Copper sword
270+13 Attack
ICON-Copper chopper XI.png
Copper chopper
300+15 Attack
+1% Parry Chance
ICON-Bronze knife XI.png
Bronze knife
150+12 Attack
ICON-Boomerang XI.png
Boomerang
420+15 Attack
ICON-Leather shield XI.png
Leather shield
90+4 Defence
+5% Block Chance
ICON-Leather hat XI.png
Leather hat
65+3 Defence
ICON-Pointy hat XI.png
Pointy hat
70+5 Defence/+4 Magical Might/+3 Magical Mending
ICON-Boxer shorts XI.png
Boxer shorts
100+10 Defence
ICON-Leather armor XI.png
Leather armour
180+11 Defence
ICON-Medicinal herb XI.png
Medicinal herb
8Restores at least 30 HP to a single ally.
ICON-Antidotal herb XI.png
Antidotal herb
10Cures a single ally of poison.
ICON-Holy water XI.png
Holy water
20A sacred substance that scares off weaker monsters.
ICON-Chimaera wing XI.png
Chimaera wing
20Whisks the user away to the last place they prayed or the last important location they visited.
ICON-Flintstone XI.png
Flintstone
120A rock that's just right for setting off sparks. Fun-Size Forge material.
ICON-Small scale XI.png
Small scale
60A fragile, fingernail-sized flake from a fish or reptile. Fun-Size Forge material.
ICON-Fresh water XI.png
Fresh water
65Wondrous water of perfect purity. Fun-Size Forge material.


   DQXI Camp icon.png    This is a location where the party can set up camp for the night.

   Save icon.png    This is a location where the game can be saved.

   Zoom icon.png    This location can be reached using the Zoom spell.

Treasures

Treasures
Item Location
Mini medal Treasure chest in eastern cliffs
Copper ore
Flintstone
Fresh water
Barrels outside of Flint's house
Small scale
Copper ore x2
Pots inside Flint's house
Recipe Book: Economies of Scale Treasure chest inside Flint's house
Single phial Treasure chest near crystal in southeast section


Sparkly Spots

Sparkly Spots
Item Location
Wakerobin Northern section after traveling merchant
Antidotal herb South of the first log bridge
Small scale Eastern path
Antidotal herb
Cottontop
Wakerobin
Flowers after climbing cliffs in eastern path
Buzzberries
Flurry feather
Pink pine
Fruit tree in southern section after fixing bridge
Pink pine Southeastern section
Copper ore x2
Flintstone
Crystal in southeastern section
Small scale Western wall near exit to Heliodor Region


Monsters

First Act

Monster seen in the lower levels of the Manglegrove.

Second Act

Third Act

Boss

Weathercow Locations

DQXI Manglegrove Weathercow.jpg

There are two different weathercows located in the Manglegrove:

  • The first is located towards the center of the jungle close to Flint the woodcutter's house.
  • The second is in the southern part of the map past the bridge, southeast of the traveling merchant.

Map & Gallery