Call to Arms: Difference between revisions
From Dragon Quest Wiki
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
|romaji = | |romaji = | ||
|old = CallHelp, CallArmy | |old = CallHelp, CallArmy | ||
|type = | |type = Skill | ||
}} | }} | ||
'''Call to Arms''' summons an army to fight the enemies. | '''Call to Arms''' summons an army to fight the enemies. |
Revision as of 17:44, 22 September 2019
Call to Arms | |
---|---|
Japanese | ぐんたいよび なかまをよぶ |
Type | Skill |
Older names | CallHelp, CallArmy |
Call to Arms summons an army to fight the enemies.
Appearances
Dragon Quest VI
Call to Arms costs 50g x user's level, and strikes four random targets at (Levelx2)+25). It is learned by mastering the Merchant vocation.
Dragon Quest VII
The skill can be learned by reaching rank 6 of the Vigilantern vocation, and damage is calculated the same was as before.
- In the 3DS version the skill was changed to strike all enemies on screen once, effectively dealing only 1/4th of it's prior damage during boss battles. The animation for the skill now shows a platoon of Jiggery-pokerers charging the enemy instead of a mere dust cloud.
Dragon Quest Monsters I & Dragon Quest Monsters II
Refered to as CallHelp in the Enix of America localization, the skill has a 50% chance to succeed and will summon 1~4 allies to bum rush the enemy. The damage calculation is unknown, but it is level based as before. The skill cost 4 MP, and requires the monster to be at level 17 with at least 84 HP, 42 MP, 68 agility, and 54 wisdom to learn.