Armour Hammer: Difference between revisions
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===''[[Dragon Quest Tact]]''=== | ===''[[Dragon Quest Tact]]''=== | ||
Armour Hammer is known naturally by Dark sabrecub and [[Robo-robin]] at level 1 and can be learned by [[Mad mole]] at level 16. It costs 12 MP to use, inflicts 130% potency physical damage to a single enemy, and can reduce their DEF for 3 turns. | Armour Hammer is known naturally by [[Dark sabrecub]] and [[Robo-robin]] at level 1 and can be learned by [[Mad mole]] at level 16. It costs 12 MP to use, inflicts 130% potency physical damage to a single enemy, and can reduce their DEF for 3 turns. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Armour Hammer | |name=Armour Hammer | ||
Revision as of 00:10, 27 October 2021
| Armour Hammer | |
|---|---|
| Japanese | よろいくだき |
| Rōmaji | Yoroi kudaki |
| Type | Skill |
Armour Hammer is a recurring skill in the Dragon Quest series. It deals enhanced damage to a single target and reduces their Defence.
Appearances
Dragon Quest Monsters: Super Light
Armour Hammer can be learned by Night knight, Robbin' 'Ood, and Stainless scrapper. It costs 34 MP to use, inflicts 60% physical damage to all enemies, and has a chance to reduce their Defence by one level.
Dragon Quest Tact
Armour Hammer is known naturally by Dark sabrecub and Robo-robin at level 1 and can be learned by Mad mole at level 16. It costs 12 MP to use, inflicts 130% potency physical damage to a single enemy, and can reduce their DEF for 3 turns.
Ability information
| Armour Hammer | |||
| Role * | Type * | Element | MP cost |
| Debuff | Physical | 12 | |
| Range | Additional effects | ||
1 |
DEF Down |
||
| Description | |||
| Deals 130% potency physical damage to 1 enemy, occasionally lowers DEF for 3 turns | |||
| Naturally learnt by | |||
| Dark sabrecub, Mad mole, Robo-robin | |||
Related skills