Stomp: Difference between revisions
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|japanese = じひびき | |japanese = じひびき | ||
|romaji = ji hibiki | |romaji = ji hibiki | ||
|old = | |old = Quake | ||
|type = Ability | |type = Ability | ||
}} | }} | ||
'''Stomp''' damages all enemies with a tremor, hitting for 50~65 [[Woosh]]-type damage for | '''Stomp''' (Originally '''Quake''') damages all enemies with a tremor, hitting for 50~65 [[Woosh]]-type damage for 0 {{MP}}. It has a 1/3rd chance to fail regardless of terrain, and will always fail at sea. | ||
==Appearances== | ==Appearances== |
Revision as of 19:08, 31 January 2022
Stomp | |
---|---|
Japanese | じひびき |
Rōmaji | ji hibiki |
Type | Ability |
Older names | Quake |
Stomp (Originally Quake) damages all enemies with a tremor, hitting for 50~65 Woosh-type damage for 0 MP. It has a 1/3rd chance to fail regardless of terrain, and will always fail at sea.
Appearances
Dragon Quest IV: Chapters of the Chosen
An enemy only skill used by the Drakulard in the Template:Bonus dungeon, the Fungeon.
Dragon Quest VI: Realms of Revelation
Stomp is learned by advancing to rank 4 of the Ranger vocation.
Dragon Quest VII: Fragments of the Forgotten Past
As there is no Ranger vocation in VII, Stomp can only be learned by reaching rank 6 of the Golem vocation and rank 1 of the Paladin in the 3DS remake.
Dragon Quest IX: Sentinels of the Starry Skies
A handful of enemies will throw their weight around in IX, dealing any were from 15~19 damage to 90~108 damage. Naturally, the obese Drakulord hits heaviest with the skill. Stomp's element has switched from wind to earth as well. This marks the first time the skill has not done 50~65 damage.