Bang
Bang | |
---|---|
Japanese | イオ |
Rōmaji | Io |
Type | Offensive |
Older names | Bang |
Bang is a spell in the Dragon Quest series. Introduced in Dragon Quest III, it pulverizes all targets with a forceful explosion. It is related to the stronger spells Boom, Kaboom, and Kaboomle, each subsequent spell increasing the intensity of the expulsion until the very earth beneath the foes is razed by the blast.
Appearances
Dragon Quest III: The Seeds of Salvation
Bang makes it's debut appearance dealing 16~24 damage and costs 5 MP to cast. It is learned by Magi and Sages at level 11, and by the Hero at level 13.
Dragon Quest IV: Chapters of the Chosen
Bang is learned by Maya at level 12. it costs 5 MP to cast and hits enemies for 20~30 points of damage.
Dragon Quest V: Hand of the Heavenly Bride
As in the previous game, Bang hits all enemies for 20~30 damage and costs 5 mp to cast.
Name | Level |
---|---|
Liquid metal slime | 2 |
Conkjurer | 10 |
Daughter | 11 |
Slime knight | 12 |
Dragon Quest VI: Realms of Revelation
Milly learns this spell at level 15, and is the only party member to obtain it. It hits all enemies for 5 MP, and deals between 20~30 damage.
It is also used by Dargoyle s.
Dragon Quest VII: Fragments of the Forgotten Past
Sir Mervyn already knows Bang when he joins the party. It costs 5 MP to cast, and hits between 20~30 points of damage. Maribel learns the spell at Level 9 in the Nintendo 3DS version of the game. Bang is also known to Zev in all versions of the game.
Dragon Quest VIII: Journey of the Cursed King
Bang is learned by Jessica at level 14. It deals 16~24 base damage, and caps at 36~45 once her wisdom reaches 100.
Dragon Quest IX: Sentinels of the Starry Skies
Bang is available to Magi at level 11 and Sages at level 8. It costs 5 MP to cast, and deals 15~30 base Lightning/Explosion damage. Once the caster's magical might surpasses 65, the spell will slowly grow in power and cap off at 70~80 once the stat reaches 999. Bang is also required in order to complete Quest #116.
Dragon Quest X
Mages will learn Bang at level 12 and Sages at level 10, with both casting it for 4MP. The spell deals a minimum of 24~27 Light damage to all enemies in a 5 meter radius of the caster, with a maximum range of 66~70 at 336 magical might.
Dragon Quest XI: Echoes of an Elusive Age
Veronica will learn Bang at level 13, and the Hero at level 15. It costs 6 MP to cast and will deal up to 44~52 Light damage at 195 magical might.
Dragon Quest Monsters
Bang is learned by monsters beginning at level 4 if the monster has at least 13 MP and 26 Intelligence. It is learned naturally by Akubar, ArcDemon, Balzak, Baramos, BoneSlave, Coatol, DarkHorn, GoatHorn, Hargon, LandOwl, Metabble, and Mirudraas. Bang will naturally upgrade into Boom and Explodet as the monster levels up. [1]
Dragon Quest Monsters 2
Bang now requires 47 intelligence to learn. It is naturally learned by Darck, Gorago, Hargon and Orgodemir. It is no longer naturally learned by the LandOwl.
Dragon Quest Monsters: Joker
Bang costs 5 MP and will deal a maximum damage range of 71~79. It can be learned from:
- Bang & Crack (6 points)
- Bang & Woosh (6 points)
- Bang & Zam (8 points)
- Bang & Zap (6 points)
- Bombardier (4 points)
- Boom Boxer (10 points)
- Cluboon (7 points)
- Frizz & Bang (15 points)
Dragon Quest Monsters: Joker 2
Bang deals a minimum of 19~23 damage and a maximum of 74~78. It can no longer be learned from Bombardier. It can now be also be learned with 6 points in Bang & Sizz.
Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key
Bang costs 5 MP and deals 19~21 damage, rising to 76~84 at 499 wisdom.
Dragon Quest Monsters: Joker 3
Bang has the same attributes as in the previous two games.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
Bang is the main spell that Nera can cast in battle. She will set off a small explosion in front of her for 7 MP. If used in conjunction with the magical bubbles that Nera can unleash with her wand, she will cause them to explode, as well. As her level increases, Nera can upgrade the spell and also cast Boom and Kaboom by charging up Bang.
Dragon Quest Heroes II: Twin Kings and the Prophecy's End
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Dragon Quest Tact
Bang is known naturally by Alphyn, Minidemon, and Moosifer at level 1 and can be learned by Bushy baby, Crack-billed platypunk, and Imp at level 16. It costs 8 MP to cast, has a range of two squares away from the caster in any direction, and inflicts minor Bang-type spell damage to all enemies in a plus sign-shaped area of effect. It can also be taught to any unit by using an ability scroll.
Bang | |||
Role * | Type * | Element | MP cost |
Attack | Spell | 8 | |
Range | Additional effects | ||
2 |
None | ||
Description | |||
Deals minor Bang-type spell damage to all enemies in area of effect | |||
Naturally learnt by | |||
Alphyn, Bushy baby, Crack-billed platypunk, Imp, Minidemon, Moosifer |
Dragon Quest Treasures
Bang is learned by Drackyma, Hat hamwitchs, Jade slimes, Metal king slimes, Pearly wights, and Sham hatwitchs, deals Explosion-element damage, and costs 5 MP to cast.
Super Smash Bros. Ultimate
Bang is available via the Command Selection, and costs 9 MP. The spell sends out a small orb of energy in front of the Hero that will explode upon contact with an enemy or after enough distance has been covered, with the blast dealing fair knockback and 15.5% damage.
Enemy versions
Monsters finally learn to cast the spell in VI, and it deals 15~20 damage. The spell would be forgotten in VIII and return in IX where it deals 15~25 damage.
Other Languages
Battle Visuals