Double Up
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Revision as of 19:28, 4 February 2017 by Follower of Light (talk | contribs)
Double Up | |
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Japanese | |
Type | Skill |
Double Up is an ability in the Dragon Quest series. It has changed significantly throughout its appearances, but it always affects the potency of the user's attack.
Appearances
Dragon Quest VI
Double Up strikes first at 200% power, but the user suffers increased damage during the round. It is learned by Carver at level 14 and by Spot at level 16. Other characters can learn it by advancing to rank 3 of the Paladin vocation.
Dragon Quest VII
Localized as Berserker, the skill is learned by reaching rank 3 in the Paladin vocation.
Dragon Quest IX
This ability is learned with 22 skill points allocated into Guts skill. It increases attack by two stages, while lower defence by one stage. The bolstered attack state lasts 6~9 turns, and the crippled defence 7~10.
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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