Muster Strength
From Dragon Quest Wiki
Muster Strength | |
---|---|
Japanese | ちからため |
Rōmaji | chikaratame |
Type | Tension |
Older names | Windup |
Muster Strength is an ability in the Dragon Quest series. It builds up energy for the next attack, dealing 200%~250% damage on their next attack.
Contents
Appearances
Dragon Quest V
Muster Strength is used by monster companions such as the golem.
Name | Level |
---|---|
Conkrerer | -- |
Cross eye | 5 |
Golem | 8 |
Hellion | 12 |
Powie yowie | 12 |
Dragon Quest VI
Muster Strength is learned by Kingsley at level 5. Other characters can obtain it by advancing to rank 2 of the Merchant vocation.
Dragon Quest Monsters
Called ChargeUp in this game, this ability can be learned by various monsters. It requires the monster to be at least level 14, with at least 98 HP, 84 defense. It is naturally learned by the Almiraj, among others.
Dragon Quest Monsters 2
The requirements to learn ChargeUp are unchanged. It is naturally learned by the Beavern and PearlGel, among others.
See also
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills