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|game = ''[[Dragon Quest III]]''
|game = ''[[Dragon Quest III]]''
|title = Edina
|title = Edina
|type= Castle
|type= Kingdom
|image = [[Image:Edina.jpg|center|300px]]
|image = [[File:Edina gbc art.png|center|300px]]
|caption = Official artwork.
|caption = Official artwork.
|japanese= エジンベア
|japanese= エジンベア
|romanji=Ejinbea
|romanji=Ejinbea
|old=Edinbear
}}
}}
'''Edina''' (''Edinbear'' in the Game Boy Color version) is a castle found in ''[[Dragon Quest III]]''.
'''Edina''' is a kingdom found in ''[[Dragon Quest III]]''. It is a small chain of islands situated in the extreme northwest of the world, corresponding to the United Kingdom in the real world.


==Overview==
==Appearances==
==={{DQ3}}===
Edina is an extremely formal country where "lineage is law, and manners maketh man". The guards deny entry to anyone they deem insufficiently noble, including the [[Hero (Dragon Quest III)|Hero]]; the only way to enter the castle is to evade detection by the castle guard by using a [[Fading Jenny]] or by casting the [[Fade]] spell.
Edina is an extremely formal country where "lineage is law, and manners maketh man". The guards deny entry to anyone they deem insufficiently noble, including the [[Hero (Dragon Quest III)|Hero]]; the only way to enter the castle is to evade detection by the castle guard by using a [[Fading Jenny]] or by casting the [[Fade]] spell.


Long before the events of the game, Edina sent an expedition to [[Persistence]], and stole the [[bottomless pot]]. The bottomless pot has been kept in the basement since, guarded by a sokoban puzzle.
None of the residents of the castle have anything particularly flattering to say about the Hero's party, with most taking a supercilious attitude and noting how "humble" they appear compared to themselves. The princess, Margot, is fascinated by the group, however, and eagerly expects to be told stories of the adventures of the Great Unwashed. The King isn't much better,  but he does allow the party to take the [[Bottomless pot]] with them if they solve the riddle in the castle basement.


==Other treasures==
Long before the events of the game, Edina sent an expedition to the new world and stumbled upon the [[Persistence]] settlement. The soldiers stole the bottomless pot from the natives, and accidentally left behind one of their own. The bottomless pot has been kept in the basement since, guarded by a sokoban puzzle. The goal is to place three boulders on three weight switches, with the rocks resetting when the player reenters the room. A merchant in the castle mentions that the pot has to do with a sunken island off the coast of the new world, which is the player's hint to keep an eye out for [[List of shrines in Dragon Quest III|Shallows shrine]] when sailing.
*[[Mini medal]] (2)
 
====Treasures (remakes only)====
*[[Mini medal]] x2
*[[Party dress]]
*[[Party dress]]
*[[Primm's Primer]]
*[[Primm's Primer]]
*[[Smart suit]]
*[[Smart suit]]


==Notable attributes==
{{LocationAttr|save}}
{{LocationAttr|zoom}}


==Nearby monsters==
====Nearby monsters====
*[[Crone]]
*[[Crone]]
*[[Cureslime]]
*[[Cureslime]]
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*[[Vladiator]]
*[[Vladiator]]


==Map==
==Gallery==
[[File:DQ III NES Eginbear.png|200px]]
<gallery>
Image:Edina.jpg|Famicom era illustration
File:DQ III NES Eginbear.png|8-bit map
File:Edina 16-bit.png|16-bit map
</gallery>


==Trivia==
==Trivia==
*Both ''Edina'' and ''Edinbear'' are derived from [[wikipedia:Edinburgh|Edinburgh]].
*Both ''Edina'' and ''Edinbear'' are derived from [[wikipedia:Edinburgh|Edinburgh]], the capital of Scotland.
*Geographically, the town corresponds to England, and its people exhibit negative, stereotypical English traits.
*Geographically, the town corresponds to London, and its people exhibit negative, stereotypical English traits.
*The theft of the bottomless pit from Persistence refers on the impact of colonization on the Native Americans.
*The theft of the bottomless pit from Persistence refers on the impact of colonization on the American Indians.


==Locked doors==
<gallery captionalign="left">
File:DW3 Door ThiefsKey.png|Thief's Key Door (NES)
File:DW3GBC Door ThiefsKey.png|Thief's Key Door (GBC)
File:DW3 Door MagicKey.png|Magic Key Door (NES)
File:DW3GBC_Door_MagicKey.png|Magic Key Door (GBC)
</gallery>


{{DQIII}}
{{DQIII}}
[[Category:Dragon Quest III]]
[[Category:Dragon Quest III]]
[[Category:Dragon Quest III locations]]
[[Category:Dragon Quest III locations]]

Revision as of 01:30, 21 December 2019

Edina is a kingdom found in Dragon Quest III. It is a small chain of islands situated in the extreme northwest of the world, corresponding to the United Kingdom in the real world.

Appearances

Dragon Quest III: The Seeds of Salvation

Edina is an extremely formal country where "lineage is law, and manners maketh man". The guards deny entry to anyone they deem insufficiently noble, including the Hero; the only way to enter the castle is to evade detection by the castle guard by using a Fading Jenny or by casting the Fade spell.

None of the residents of the castle have anything particularly flattering to say about the Hero's party, with most taking a supercilious attitude and noting how "humble" they appear compared to themselves. The princess, Margot, is fascinated by the group, however, and eagerly expects to be told stories of the adventures of the Great Unwashed. The King isn't much better, but he does allow the party to take the Bottomless pot with them if they solve the riddle in the castle basement.

Long before the events of the game, Edina sent an expedition to the new world and stumbled upon the Persistence settlement. The soldiers stole the bottomless pot from the natives, and accidentally left behind one of their own. The bottomless pot has been kept in the basement since, guarded by a sokoban puzzle. The goal is to place three boulders on three weight switches, with the rocks resetting when the player reenters the room. A merchant in the castle mentions that the pot has to do with a sunken island off the coast of the new world, which is the player's hint to keep an eye out for Shallows shrine when sailing.

Treasures (remakes only)


Nearby monsters

Gallery

Trivia

  • Both Edina and Edinbear are derived from Edinburgh, the capital of Scotland.
  • Geographically, the town corresponds to London, and its people exhibit negative, stereotypical English traits.
  • The theft of the bottomless pit from Persistence refers on the impact of colonization on the American Indians.