Asham: Difference between revisions
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==Trivia== | ==Trivia== | ||
*The Japanese name, ''Assarāmu'', is derived from ''[[wikipedia:As-salamu alaykum|as-salamu alaykum]]'', an Arabic greeting that means "peace be upon you". | |||
*In the [[Nintendo Entertainment System|NES]] Version, the Imp behind can the Magic Key door can be battled any time the player enters the room; in the remakes, it won't reappear. | *In the [[Nintendo Entertainment System|NES]] Version, the Imp behind can the Magic Key door can be battled any time the player enters the room; in the remakes, it won't reappear. | ||
*In the remakes, the music from the [[Pyramid]] is used as the night theme. | *In the remakes, the music from the [[Pyramid]] is used as the night theme. |
Revision as of 00:12, 24 October 2019
Town | |
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Asham | |
Famicom artwork. | |
Japanese | アッサラーム |
Game | Dragon Quest III |
Asham (known as Assaram and Ashalam in prior localizations) is a town in the overworld of Dragon Quest III. It located east of Romaria. It is typically a stopping point for accessing Isis and the Pyramid as well as the cave leading to Baharata. It is also close to the left entrance of Nordy's Grotto.
Overview
Asham is one of only a few towns which is quite busy at night. In addition to having a dancing club and a fortune teller open at night, it also has a weapons and armor shop only open at night.
A lone Imp appears upstairs past the Magic Key door.
Treasures
RemakesMagic Key required |
Shops & Service
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Inn
Price per person |
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7 Gold Coins |
Other notable attributes
This location can be reached using the Zoom spell.
Nearby monsters
Trivia
- The Japanese name, Assarāmu, is derived from as-salamu alaykum, an Arabic greeting that means "peace be upon you".
- In the NES Version, the Imp behind can the Magic Key door can be battled any time the player enters the room; in the remakes, it won't reappear.
- In the remakes, the music from the Pyramid is used as the night theme.