Sacred Slash: Difference between revisions
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*[[Bomb Slash]] | *[[Bomb Slash]] | ||
*[[Flame Slash]] | *[[Flame Slash]] | ||
*[[Frost Slash]] | |||
*[[Gravity Slash]] | *[[Gravity Slash]] | ||
*[[Gust Slash]] | *[[Gust Slash]] | ||
Revision as of 00:29, 22 April 2023
| Sacred Slash | |
|---|---|
| Japanese | ホーリーラッシュ |
| Rōmaji | Hori Rasshu |
| Type | Melee |
| Older names | None |
Sacred Slash is a skill introduced in Dragon Quest Monsters: Joker. A stronger version of Hallowed Slash, it costs 4 MP to use and strikes a single enemy with an light-element attack using 130% of the user's normal attack.
Appearances
Dragon Quest Monsters: Joker
Sacred Slash can be learned from:
- Bang & Zap III (37 points)
- Darklight Slashes (80 points)
- Frizz & Zap III (40 points)
- Iceplosion Slashes (80 points)
- Über Blessed Blizzardier (31 points)
- Über Knight (48 points)
- White Knight (75 points)
- Woosh & Zap III (39 points)
Dragon Quest Monsters: Joker 2
Sacred Slash can be learned from all the skills it could be previously, though the point requirements for Darklight Slashes and Iceplosion SLashes have changed. It can now be learned from:
- Darklight Slashes (65 points)
- Iceplosion Slashes (65 points)
- Sizz & Zap III (40 points)
- Über Zapologist (22 points)
Dragon Quest Monsters: Joker 3
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Dragon Quest Monsters: Terry's Wonderland 3D
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This article is a stub. You can help by expanding it. |
Dragon Quest Treasures
Sacred slash inflicts Light-element damage to one enemy, with a chance to stun the target. It is learned by Jade slimes, King she-slimes, and Ultra marines.