Double Up: Difference between revisions

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|title = Double Up
|title = Double Up
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|image =  
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|japanese = すてみ
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==Appearances==
==Appearances==


===[[Dragon Quest VI]]===
===''[[Dragon Quest VI]]''===
Double Up strikes first at 200% power, but the user suffers increased damage during the round. It is learned by [[Carver]] at level 14 and by [[Spot]] at level 16. Other characters can learn it by advancing to rank 3 of the [[Paladin]] vocation.  
Double Up strikes at 200% power, but the user suffers increased damage during the round. The skill has the second highest priority of any action in the game, trailing only behind [[Kaclang]].


===[[Dragon Quest VII]]===
It is learned by [[Carver]] at level 14 and by [[Spot]] at level 16. Other characters can learn it by advancing to rank 3 of the [[Paladin]] vocation.  
Localized as Berserker, the skill is learned by reaching rank 3 in the Paladin vocation.


===[[Dragon Quest IX]]===
===''[[Dragon Quest VII]]''===
Localized as Berserker in the PSX version, the skill is learned by reaching rank 3 in the Paladin vocation.
 
===''[[Dragon Quest IX]]''===
This ability is learned with 22 skill points allocated into [[List of guts skills in Dragon Quest IX|Guts skill]].  It increases attack by two stages, while lower defence by one stage. The bolstered attack state lasts 6~9 turns, and the crippled defence 7~10.
This ability is learned with 22 skill points allocated into [[List of guts skills in Dragon Quest IX|Guts skill]].  It increases attack by two stages, while lower defence by one stage. The bolstered attack state lasts 6~9 turns, and the crippled defence 7~10.
==={{DQ11}}===
[[Hendrik]] will learn double up through his ''Heroism'' skill tree for 16 points. It costs 4 MP to use and operates as it did in ''IX''.
{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest XI skills]]

Revision as of 13:16, 14 October 2018

Double Up is an ability in the Dragon Quest series. It has changed significantly throughout its appearances, but it always affects the potency of the user's attack.

Appearances

Dragon Quest VI

Double Up strikes at 200% power, but the user suffers increased damage during the round. The skill has the second highest priority of any action in the game, trailing only behind Kaclang.

It is learned by Carver at level 14 and by Spot at level 16. Other characters can learn it by advancing to rank 3 of the Paladin vocation.

Dragon Quest VII

Localized as Berserker in the PSX version, the skill is learned by reaching rank 3 in the Paladin vocation.

Dragon Quest IX

This ability is learned with 22 skill points allocated into Guts skill. It increases attack by two stages, while lower defence by one stage. The bolstered attack state lasts 6~9 turns, and the crippled defence 7~10.

Dragon Quest XI: Echoes of an Elusive Age

Hendrik will learn double up through his Heroism skill tree for 16 points. It costs 4 MP to use and operates as it did in IX.