Zing Stick: Difference between revisions

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|title = Zing Stick
|title = Zing Stick
|image =  
|image =  
|japanese = ふっかつのつえ (IX)<br>復活の杖 (XI)
|japanese = ふっかつのつえ (''IX'')<br>復活の杖 (''X'' onwards)
|romaji = {{tt|Fukkatsu no tsue|Staff of resurrection}}
|romaji = {{tt|Fukkatsu no tsue|Staff of resurrection}}
|old =  
|old =  
|type = Skill
|type = Skill
}}
}}
'''Zing Stick''' is an ability in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. In the original Japanese, this ability shares a name with the [[Staff of resurrection]].
'''Zing Stick''' is an ability in the {{DQSeries}}. In the original Japanese, this ability shares a name with the [[Staff of resurrection]].


==Appearances==
==Appearances==
===''[[Dragon Quest IX]]''===
==={{DQ9}}===
'''Zing Stick''' can be used by any character that has the [[Wands and Beyond]] ([[Template:DQIXQuest/70|quest #70]]) item in their inventory. It has a 50% chance of reviving an ally, serving as an alternative to the [[Zing]] spell for those who cannot learn it.
'''Zing Stick''' can be used by any character that has the [[Wands and Beyond]] ([[Template:DQIXQuest/70|quest #70]]) item in their inventory. It has a 50% chance of reviving an ally, serving as an alternative to the [[Zing]] spell for those who cannot learn it.
==={{DQ10}}===
Zing Stick can be learned by [[Mage]]s, [[Armamentalist]]s, [[Sage]]s, and [[Druid]]s by investing 140 points into their Heavy Wands skill. It costs 10 MP to use, has a charge time of 30 seconds, and is guaranteed to resurrect a fallen party member at 51% HP, reaching to a maximum of 75% depending on the user's Magical Mending.
* In the ''Offline'' version of the game, Zing Stick can only be learned by the {{Hero 10}} as a Mage or Sage through the ''Heavy Wands'' skill on their character builder for 9 skill points. The amount of HP restored to the resurrected character can be increased even further through the character builder.


==={{DQ11}}===
==={{DQ11}}===
[[Veronica (Dragon Quest XI)|Veronica]] and [[Rab]] will learn Zing Stick for 20 and 10 points, respectively, through the Heavy Wand skill tree on the Character Builder. The ability now has a 100% success rate, and will restore 25%~50% HP depending on the caster's magical mending.
{{Veronica 11}} and [[Rab]] will learn Zing Stick for 20 and 10 points, respectively, through the ''Heavy Wands'' skill tree on the Character Builders. The ability now has a 100% success rate, and will restore 25%~50% HP depending on the caster's Magical Mending.
 
{{clear}}
 
{{DQSkills}}
{{DQSkills}}
[[Category:Skills]]
[[Category:Skills]]
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[[Category:Restorative skills]]
[[Category:Restorative skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest X skills]]
[[Category:Dragon Quest XI skills]]
[[Category:Dragon Quest XI skills]]

Revision as of 04:06, 6 March 2023

Zing Stick is an ability in the Dragon Quest series. In the original Japanese, this ability shares a name with the Staff of resurrection.

Appearances

Dragon Quest IX: Sentinels of the Starry Skies

Zing Stick can be used by any character that has the Wands and Beyond (quest #70) item in their inventory. It has a 50% chance of reviving an ally, serving as an alternative to the Zing spell for those who cannot learn it.

Dragon Quest X

Zing Stick can be learned by Mages, Armamentalists, Sages, and Druids by investing 140 points into their Heavy Wands skill. It costs 10 MP to use, has a charge time of 30 seconds, and is guaranteed to resurrect a fallen party member at 51% HP, reaching to a maximum of 75% depending on the user's Magical Mending.

  • In the Offline version of the game, Zing Stick can only be learned by the Hero as a Mage or Sage through the Heavy Wands skill on their character builder for 9 skill points. The amount of HP restored to the resurrected character can be increased even further through the character builder.

Dragon Quest XI: Echoes of an Elusive Age

Veronica and Rab will learn Zing Stick for 20 and 10 points, respectively, through the Heavy Wands skill tree on the Character Builders. The ability now has a 100% success rate, and will restore 25%~50% HP depending on the caster's Magical Mending.