Kazap: Difference between revisions
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The {{Luminary}} will learn Kazap upon becoming truly lionhearted through the {{Luminary}} skill tree. The spell costs an exorbitant 48 {{MP}} to cast, but will deal 335~385 base damage to a groups of enemies and reach a zenith of 695~745 once the {{Luminary}}'s {{Magical Might}} surpasses | The {{Luminary}} will learn Kazap upon becoming truly lionhearted through the {{Luminary}} skill tree. The spell costs an exorbitant 48 {{MP}} to cast, but will deal 335~385 base damage to a groups of enemies and reach a zenith of 695~745 once the {{Luminary}}'s {{Magical Might}} surpasses 350. | ||
==={{DQM}}=== | ==={{DQM}}=== |
Revision as of 01:36, 3 March 2024
Kazap | |
---|---|
Japanese | ギガデイン |
Rōmaji | Gigadein |
Type | Offensive |
Older names | Thordain |
Among the strongest of spells and usually reserved only for the Hero (or Hero class), Kazap is a spell that smites fiends with holy lightning.
Starting with Dragon Quest V, it targets a single group of enemies. It is related to the weaker spells Zap and Zapple, as well as the ultimate Lightning spell Kazapple.
Appearances
Dragon Quest III: The Seeds of Salvation
The Hero learns it at level 41. The spell deals between 175 and 225 points of damage to all enemies for 30 MP. The Rubiss sword, which is exclusive to the GBC version, has the effect of the spell when used as an item in battle and can be used by anyone in the party.
Dragon Quest IV: Chapters of the Chosen
Kazap is learned by the Hero at level 35, and behaves identically to its Aliahan counterpart save for a reduced cost of 15 MP.
Dragon Quest V: Hand of the Heavenly Bride
Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is also learned by a broader variety of companions.
Name | Level |
---|---|
Pip fighter | -- |
Hyperanemon | 20 |
Parry | 34 |
Rebjørn | 65 |
Dragon Quest VI: Realms of Revelation
Kazap can only be learned by advancing to rank 4 of the Hero vocation and retains its damage and affect range from the previous game.
It is also used by Nokturnus.
Dragon Quest VII: Fragments of the Forgotten Past
Kazap is acquired by becoming a rank 6 Hero in the original PS1 version, and 5 in the Nintendo 3DS remake. It may also be learned by reaching the seventh rank of the Galumph monster vocation. If behaves as it did in the previous two games.
It can be cast by the enemies pip fighter and kernel colonel, but Pip fighters end up electrifying themselves with it.
Dragon Quest VIII: Journey of the Cursed King
Kazap is learned by mastering Eight's Courage skill (100 points). As with nearly all spells in this installment, Kazap's initial damage range has been lowered to deal between 100 and 140 (until his Wisdom surpasses 168), but will deal 180~220 once the protagonist's Wisdom score reaches 400. Because Eight's natural Wisdom caps at 366, he will need to make use of brain-boosting accessories and the scant few seeds of Wisdom available.
- In the 3DS version, Kazap's base range has been increased to 108~148 and the upper limit to 208~248. This new limit requires his Wisdom to hit 440.
Dragon Quest XI: Echoes of an Elusive Age
The Luminary will learn Kazap upon becoming truly lionhearted through the Luminary skill tree. The spell costs an exorbitant 48 MP to cast, but will deal 335~385 base damage to a groups of enemies and reach a zenith of 695~745 once the Luminary's Magical Might surpasses 350.
Dragon Quest Monsters
Known as Thordain in this game, it is the fully upgraded form of the Bolt spell. Zap will evolve into Thordain when a monster reaches at least level 30 with 128 max MP and 174 Intelligence. It inflicts 175~225 Lightning damage for 15 MP. It can be learned naturally by Balzack, Darkdrium, MetalKing, Mirudraas, and WhiteKing. If the monster knows both Thordain and Lightning, they can learn HellBlast.
Dragon Quest Monsters: Joker
Kazap costs 10 MP to cast and will deal up to 340~360 damage. It can be learned from several skill trees:
- Bang & Zap II (40 points)
- Bang & Zap III (7 points)
- Cleric (30 points)
- Crusader (80 points)
- Dragovian Lord (23 points)
- Frizz & Zap II (57 points)
- Frizz & Zap III (18 points)
- Über Blessed Blizzardier (8 points)
- Woosh & Zap II (62 points)
- Woosh & Zap III (15 points)
- Wulfspade II (60 points)
Dragon Quest Monsters: Joker 2
Kazap deals 147~161 base damage and 353~367 maximum damage. It can be learned from all the skills it could be previously, as well as:
- Sizz & Zap II (57 points)
- Sizz & Zap III (18 points)
- Über Zapologist (4 points)
Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key
Kazap costs 10 MP and deals 142~157 damage. Once the monster's Wisdom rises above 250, the spell will grow in power until it deals 332~357 damage at 999 Wisdom.
Dragon Quest Monsters: Joker 3
Kazap has the same properties as in the previous two games.
Dragon Quest Monsters: The Dark Prince
Kazap costs 23 MP and is learned via the Charge Leader, Hardliner, Nokturnus, Polariser, Sovereign, and Zap Virtuoso talents. It has a base power of 110 and will deal an average of 230 damage at 999 wisdom.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below
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Dragon Quest Heroes II: Twin Kings and the Prophecy's End
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Dragon Quest Treasures
Kazap deals incredible Electric-element damage to all enemies within an area, potentially striking one enemy multiple times. It costs 22 MP and is learned by fiery draglings, jade slimes, red giants, she-slimes, and Elys.
Dragon Quest Tact
Kazap can be learned by Baran at level 40 and Peronel at level 56 and costs 120 MP to cast. It has a range of three squares away from the user and deals major Zap-type spell damage to all enemies in a range of three squares horizontally. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast.
Super Smash Bros. Ultimate
Kazap appears as the Hero's side special move in Smash Ultimate, requiring the player to charge Zap into Zapple before being able to cast Kazap for 42 MP. It is an electrical attack that calls down a wide bolt onto the Hero's sword, who then performs a spinning slash with a wide range around his person. The spell hits up to four times if the opponent is within range, with the first hit dealing 4%, the second 6%, the third 12%, and the final 16% for a combined total of 38%. Kazap has excellent knockback, K.O.ing enemies from the center of a flat stage as low as 60%.
In addition, the spell grants the Hero invincibility frames during it's animation, and has deceptively low ending-lag once it is complete, serving as a hail mary if the player is in a bind and their shield has already been reduced.
Enemy versions
Nokturnus was the first monster to ever cast Kazap, and he brought down the full fury of the storm. Like it's predecessor, Kazap will deal full damage when cast by foes and as such utmost caution must be exercised during electric encounters--very few pieces of equipment can dampen the spell's colossal current.
Other Languages
Battle Visuals
Gallery
Arusu casting Kazap in Smash Ultimate.