Kazap: Difference between revisions

From Dragon Quest Wiki
No edit summary
(Corrected magical might cap in DQ11.)
Line 48: Line 48:


==={{DQ11}}===
==={{DQ11}}===
The {{Luminary}} will learn Kazap upon becoming truly lionhearted through the {{Luminary}} skill tree. The spell costs an exorbitant 48 {{MP}} to cast, but will deal 335~385 base damage to a groups of enemies and reach a zenith of 695~745 once the {{Luminary}}'s {{Magical Might}} surpasses 700.
The {{Luminary}} will learn Kazap upon becoming truly lionhearted through the {{Luminary}} skill tree. The spell costs an exorbitant 48 {{MP}} to cast, but will deal 335~385 base damage to a groups of enemies and reach a zenith of 695~745 once the {{Luminary}}'s {{Magical Might}} surpasses 350.


==={{DQM}}===
==={{DQM}}===

Revision as of 01:36, 3 March 2024

Among the strongest of spells and usually reserved only for the Hero (or Hero class), Kazap is a spell that smites fiends with holy lightning.

Starting with Dragon Quest V, it targets a single group of enemies. It is related to the weaker spells Zap and Zapple, as well as the ultimate Lightning spell Kazapple.

Appearances

Dragon Quest III: The Seeds of Salvation

The Hero learns it at level 41. The spell deals between 175 and 225 points of damage to all enemies for 30 MP. The Rubiss sword, which is exclusive to the GBC version, has the effect of the spell when used as an item in battle and can be used by anyone in the party.

Dragon Quest IV: Chapters of the Chosen

Kazap is learned by the Hero at level 35, and behaves identically to its Aliahan counterpart save for a reduced cost of 15 MP.

Dragon Quest V: Hand of the Heavenly Bride

Kazap deals the same range of damage as before, but is now limited to striking a single group of foes, and is also learned by a broader variety of companions.

Name Level
Pip fighter --
Hyperanemon 20
Parry 34
Rebjørn 65

Dragon Quest VI: Realms of Revelation

Kazap can only be learned by advancing to rank 4 of the Hero vocation and retains its damage and affect range from the previous game.

It is also used by Nokturnus.

Dragon Quest VII: Fragments of the Forgotten Past

Kazap is acquired by becoming a rank 6 Hero in the original PS1 version, and 5 in the Nintendo 3DS remake. It may also be learned by reaching the seventh rank of the Galumph monster vocation. If behaves as it did in the previous two games.

It can be cast by the enemies pip fighter and kernel colonel, but Pip fighters end up electrifying themselves with it.

Dragon Quest VIII: Journey of the Cursed King

Kazap is learned by mastering Eight's Courage skill (100 points). As with nearly all spells in this installment, Kazap's initial damage range has been lowered to deal between 100 and 140 (until his Wisdom surpasses 168), but will deal 180~220 once the protagonist's Wisdom score reaches 400. Because Eight's natural Wisdom caps at 366, he will need to make use of brain-boosting accessories and the scant few seeds of Wisdom available.

  • In the 3DS version, Kazap's base range has been increased to 108~148 and the upper limit to 208~248. This new limit requires his Wisdom to hit 440.

Dragon Quest XI: Echoes of an Elusive Age

The Luminary will learn Kazap upon becoming truly lionhearted through the Luminary skill tree. The spell costs an exorbitant 48 MP to cast, but will deal 335~385 base damage to a groups of enemies and reach a zenith of 695~745 once the Luminary's Magical Might surpasses 350.

Dragon Quest Monsters

Known as Thordain in this game, it is the fully upgraded form of the Bolt spell. Zap will evolve into Thordain when a monster reaches at least level 30 with 128 max MP and 174 Intelligence. It inflicts 175~225 Lightning damage for 15 MP. It can be learned naturally by Balzack, Darkdrium, MetalKing, Mirudraas, and WhiteKing. If the monster knows both Thordain and Lightning, they can learn HellBlast.

Dragon Quest Monsters: Joker

Kazap costs 10 MP to cast and will deal up to 340~360 damage. It can be learned from several skill trees:

Dragon Quest Monsters: Joker 2

Kazap deals 147~161 base damage and 353~367 maximum damage. It can be learned from all the skills it could be previously, as well as:

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key

Kazap costs 10 MP and deals 142~157 damage. Once the monster's Wisdom rises above 250, the spell will grow in power until it deals 332~357 damage at 999 Wisdom.

Dragon Quest Monsters: Joker 3

Kazap has the same properties as in the previous two games.

Dragon Quest Monsters: The Dark Prince

Kazap costs 23 MP and is learned via the Charge Leader, Hardliner, Nokturnus, Polariser, Sovereign, and Zap Virtuoso talents. It has a base power of 110 and will deal an average of 230 damage at 999 wisdom.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Dragon Quest Heroes II: Twin Kings and the Prophecy's End

Dragon Quest Treasures

Kazap deals incredible Electric-element damage to all enemies within an area, potentially striking one enemy multiple times. It costs 22 MP and is learned by fiery draglings, jade slimes, red giants, she-slimes, and Elys.

Dragon Quest Tact

Kazap can be learned by Baran at level 40 and Peronel at level 56 and costs 120 MP to cast. It has a range of three squares away from the user and deals major Zap-type spell damage to all enemies in a range of three squares horizontally. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast.

Kazap (ギガデイン Gigadein)Tactlogo.png
Ability information
Kazap
Role * Type * Element MP cost
Attack Spell DQTact Zap.png 120
Range Additional effects
DQTact RangeFront3.png
Front 3
None
Description
Deals major Zap-type spell damage to all enemies in area of effect
Naturally learnt by
Baran, Peronel


Super Smash Bros. Ultimate

Kazap appears as the Hero's side special move in Smash Ultimate, requiring the player to charge Zap into Zapple before being able to cast Kazap for 42 MP. It is an electrical attack that calls down a wide bolt onto the Hero's sword, who then performs a spinning slash with a wide range around his person. The spell hits up to four times if the opponent is within range, with the first hit dealing 4%, the second 6%, the third 12%, and the final 16% for a combined total of 38%. Kazap has excellent knockback, K.O.ing enemies from the center of a flat stage as low as 60%.

In addition, the spell grants the Hero invincibility frames during it's animation, and has deceptively low ending-lag once it is complete, serving as a hail mary if the player is in a bind and their shield has already been reduced.

Enemy versions

Nokturnus was the first monster to ever cast Kazap, and he brought down the full fury of the storm. Like it's predecessor, Kazap will deal full damage when cast by foes and as such utmost caution must be exercised during electric encounters--very few pieces of equipment can dampen the spell's colossal current.

Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolSuperdescargaFrom the Latin super- and descarga.
ICON-FLAG-FR.png FrançaisMégafoudreFrom the Greek mega- and foudre.
ICON-FLAG-DE.png DeutschZickzackDerived from the German zickzack, which is the shape of a lightning bolt.
ICON-FLAG-IT.png ItalianoTempesta magneticaItalian for "magnetic storm".
ICON-FLAG-KO.png 한국어기가데인Transliteration of the Japanese name Gigadein.

Battle Visuals


Gallery