Double Up
Double Up | |
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Japanese | すてみ |
Type | Skill |
Double Up is an ability in the Dragon Quest series. It has changed significantly throughout its appearances, but it always affects the potency of the user's attack.
Contents
Appearances
Dragon Quest VI
Double Up strikes at 200% power, but the user suffers increased damage during the round. The skill has the second highest priority of any action in the game, trailing only behind Kaclang.
It is learned by Carver at level 14 and by Spot at level 16. Other characters can learn it by advancing to rank 3 of the Paladin vocation.
Dragon Quest VII
Localized as Berserker in the PSX version, the skill is learned by reaching rank 3 in the Paladin vocation.
Dragon Quest IX
This ability is learned with 22 skill points allocated into Guts skill. It increases attack by two stages, while lower defence by one stage. The bolstered attack state lasts 6~9 turns, and the crippled defence 7~10.
Dragon Quest XI: Echoes of an Elusive Age
Hendrik will learn double up through his Heroism skill tree for 16 points. It costs 4 MP to use and operates as it did in IX.