Big Banga

From Dragon Quest Wiki

Big Banga (Big Banger when spoken aloud) is a recurring ability in the franchise. It's elemental nature varies between titles, but it is always a skill of prodigious strength when used.

Appearances

Dragon Quest VI: Realms of Revelation

Big Banga is learned by Mercury at level 14. The only other way to obtain this spell is by mastering the Liquid Metal Slime vocation. It deals 300~400 fire breath damage, and cremates all foes for 30 MP.

Dragon Quest VII: Fragments of the Forgotten Past

In the original PSX version of VII only characters that master the Platinum King Jewel vocation will learn the skill. It has the same damage range, cost, and element as in VI.

  • In the Nintendo 3DS remake, reaching rank 7 of the Druid and rank 6 of the Hero vocations will also unlock the skill.

Dragon Quest VIII: Journey of the Cursed King

Yangus can use Big Banga as a scythe technique after allocating 100 skill points into the associated skill tree. It's strength is dependent on Yangus' level: prior to level 55, it will deal 175~225 Frizz damage to all enemies. Once the brazen bandit surpasses the benchmark, the skill will deal 300~400 damage. Both parameter sets require 30 MP to be used, and are affected by Yangus' tension level.

Dragon Quest IX: Sentinels of the Starry Skies

Big Banga can be used by any character that has the Hardcore Hammering (quest #82) item in their inventory. The skill is of the Darkness element this time around, and will deal 240~360 fixed damage when used. It costs only 16 MP to use this time, and will affect all enemies.

Dragon Quest XI: Echoes of an Elusive Age

This skill can only be learned by the Hero when his power awakens. It is locked behind a hidden panel in the Luminary skill set and costs 16 skill points to unlock. The skill will deal a maximum of 330 fire attribute damage on a group of enemies and costs 24 MP to use. The Restless Knight and King of Metal king slimes will also use it against the Luminary.

Dragon Quest Monsters

Called BigBang in this game, it requires the monster to reach level 36 with 196 HP, 196 MP and 208 intelligence. It is naturally learned by DeathMore, DeathMore (Final form), Divinegon, GoldGolem, GoldSlime and Zoma. It can also be learned by monsters knowing Explodet, WhiteFire and WhiteAir.

Dragon Quest Monsters 2

BigBang now requires 612 intelligence to learn. It is naturally learned by PsychoPiz.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Big Banga is Nera Briscoletti's coup de grace. The finisher works best when used in conjunction with the creature corralling Maelstrom for tighter group efficiency.

Dragon Quest Monsters: Joker 2

Big Banga uses the darkness element, and will hit all enemies for 175~225 damage at the cost of 50 MP. It is learned for 100 points in any of the following:

Battle Visuals


Etymology

When Plus-Alpha localized DQVIII, the skill was given a curious vowel ending. This is reflective of the Cockney accent that Yangus speaks with in the western localization, and the change has stuck ever since.

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