Fissure: Difference between revisions

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|title = Fissure
|title = Fissure
|image =  
|image =  
|japanese = じわれ, めいどうふうま
|japanese = じわれ
|romaji =  
|romaji =  
|old = Tremor
|old = Crack
|type = Ability
|type = Skill
}}
}}
'''Fissure''' and '''King Fissure''' are abilities in the [[Dragon Quest (series)|''Dragon Quest'']] series. Both skills attempt to open up a chasm to send enemies to their doom. It must be noted that the animations for both skills show a sucking vortex pulling enemies into the gorge, which explains why the skills is effective against [[Floating family|flying foes]].
'''Fissure''' is a recurring ability in the [[Dragon Quest (series)|''Dragon Quest'']] series. The skill attempt to open up a chasm to send enemies to their doom. It must be noted that the animation shows a sucking vortex pulling enemies into the gorge, which explains why the skill is effective against [[Floating family|flying foes]].
==Appearances==
==Appearances==
===''[[Dragon Quest VI]]''===
===''[[Dragon Quest VI]]''===
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===''[[Dragon Quest VII]]''===
===''[[Dragon Quest VII]]''===
In the original PSX version, fissure can only be learned by reaching rank 4 of the Golem vocation, and it possesses the same aspects as in ''VI''.
In the original PSX version and the 3DS remake, fissure can only be learned by reaching rank 4 of the Golem vocation and it possesses the same aspects as in ''VI''.
 
==={{DQ10}}===
{{Stub}}
 
==See also==
*[[King fissure]]


==King Fissure==
===''[[Dragon Quest VII]]''===
As implied by its name, King Fissure is a superior skill to the original. Though it costs 15 MP to use, it affects all enemies and is not influenced by the terrain nor [[fizzle]] and [[bounce]], making it more reliable than [[Kathwack]]


{{DQSkills}}
{{DQSkills}}
[[category:Skills]]
[[category:Skills]]
[[Category:Death skills]]
[[Category:Death skills]]
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[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VI skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest VII skills]]
[[Category:Dragon Quest X skills]]

Revision as of 14:58, 8 September 2019

Fissure is a recurring ability in the Dragon Quest series. The skill attempt to open up a chasm to send enemies to their doom. It must be noted that the animation shows a sucking vortex pulling enemies into the gorge, which explains why the skill is effective against flying foes.

Appearances

Dragon Quest VI

Fissure is learned by advancing to Rank 5 of the Sage vocation. The skill is a free version of Kathwack, utilizing the same resistance table. It is useful for players that prefer to conserve MP, but there is a 33% chance for the skill to fail regardless of its target's vulnerability, and cannot be used while at sea.

Dragon Quest VII

In the original PSX version and the 3DS remake, fissure can only be learned by reaching rank 4 of the Golem vocation and it possesses the same aspects as in VI.

Dragon Quest X

See also