Immigrant Town (Dragon Quest III): Difference between revisions
Antiyonder (talk | contribs) (→Shop) |
Antiyonder (talk | contribs) |
||
Line 73: | Line 73: | ||
==Stage Four== | ==Stage Four== | ||
Originally the Final Stage in the [[NES]] Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution. Changes included: | Originally the Final Stage in the [[NES]] Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution. Though in the NES Version, leaving town during the Third Stage and returning triggered the change. Changes included: | ||
*The merchant being jailed. | *The merchant being jailed. | ||
*The weapon and armor shop getting new merchandise. The item shop and inn remain the same. | *The weapon and armor shop getting new merchandise. The item shop and inn remain the same. |
Revision as of 08:20, 9 December 2012
The Immigrant Town is a town that can be created by the player in Dragon Quest III in the present day field west of Eginbear and on the other side of some mountains east of Soo. The development of the town is necessary to obtain the Yellow Orb.
Synopsis
An old man from Soo arrived in a field in hopes of making a town. but needs a dealer to help. The Hero agrees to provide him with one and parts way with his companion.
Nearby enemies
Stage One
The dealer has built a shop and runs it himself.
Shop
Item Shop | ||
---|---|---|
Item | Price | Attributes |
Herb | 8 | |
Leather hat | 80 | 2 |
Stage Two
Triggered by defeating Orochi. Changes include:
- The item shop has several additional items for sale and is ran by someone else.
- The town has an inn.
- The old man's house has an additional.
- The merchant is in the middle of building a theater.
Treasure
Shops and servicess
Item Shop | ||
---|---|---|
Item | Price | Attributes |
Herb | 8 | |
Repellent | 20 | |
Warp Wing | 25 | |
Leather hat | 80 | 2 |
{{{game}}} ({{{console}}}) |
---|
Price |
2 gold per person |
Stage Three
Triggered by defeating Boss troll and obtaining the Staff of Change. The town has grown greatly, though some of the townspeople felt they're being overworked, with some planning a revolution against the merchant. Changes include:
- The town is named after the merchant.
- The theater is completed and has dancing girls as the entertainment. Upon leaving, The Hero and his party will be charged 50,000 Gold Coins, only to be able to leave for free since they are friends with The Merchant.
- The merchant became mayor and had a manor built.
- An item shop being built where the old man use to live.
- The previous item shop is replaced with a weapon and armor shop.
- A jail was built.
Treasures
Shops and services
Item Shop | ||
---|---|---|
Item | Price | Attributes |
Herb | 8 | |
Repellent | 20 | |
Warp Wing | 25 | |
Poison moth powder | 310 | |
Spider's web | 35 | |
Invisibility herb | 300 |
Weapon and Armor Shop | ||
---|---|---|
Item | Price | Attributes |
Zombie slasher | 9,800 | +67 |
War hammer | 9,500 | +70 |
Staff of judgement | 2,700 | +37 |
Magic abacus | 7,700 | +45 |
Magic apron | 9,900 | +45 |
{{{game}}} ({{{console}}}) |
---|
Price |
15 gold per person |
Stage Four
Originally the Final Stage in the NES Version. This is triggered by visiting the jail at night in Stage Three and overhearing the revolution. Though in the NES Version, leaving town during the Third Stage and returning triggered the change. Changes included:
- The merchant being jailed.
- The weapon and armor shop getting new merchandise. The item shop and inn remain the same.
- The theater is holding a children singing contest, and is closed at night.
Treasure
Shop
Weapon and Armor Shop | ||
---|---|---|
Item | Price | Attributes |
War hammer | 9,500 | +70 |
Dragon Killer | 15,000 | +79 |
Magic abacus | 7,700 | +45 |
Magic apron | 9,900 | +45 |
Dragon shield | 3,500 | +32 |
Angel's robe | 3,000 | +35 |
Final Stage (Remakes only)
This is triggered when The Hero and his party awaken Ramia. Changes include:
- A new house is built on the site of the jail, with a family living there.
- The old man who was first here moved in with the old woman running the item shop.
- The merchant is out of jail and chooses someone from the town to take over as mayor. If you talk to the merchant, he/she will return to Ruida's Tavern.
Treasure
See Also
This page uses CC BY-SA-licensed content from FANDOM. |