Gaia's Navel
Dungeon | |
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Gaia's Navel | |
Japanese | ちきゅうのへそ |
Game | Dragon Quest III: The Seeds of Salvation |
Old localization | Navel of the Earth |
Gaia's Navel is a dungeon in Dragon Quest III.
Its entrance is directly connected to the nearby village of Lanson. The dungeon is more of a test of courage than a typical den of monsters, where a character must venture forth all on their own to retrieve the Blue Orb.
Appearances[edit]
Dragon Quest III: The Seeds of Salvation[edit]
The Ultimate Key is required to enter the dungeon's outer shrine, where a priest will state that only one person may undertake the trial. Whomever is lined up as the party's leader will be given the choice to enter the dungeon on their own, with the other characters rooting for them--the only instance of the player-made characters speaking in the entire game.
The monsters within Gaia's Navel are not particularly strong, but the danger comes from the war of attrition the character will experience. Mages, Warriors, and Martial Artists cannot heal themselves unless they stockpile Medicinal herbs and even then these can only be used effectively outside of battle. Priests and Sages can heal themselves in battle, but their natural frailty and poor armour selection at this point in the game makes it a risky endeavor--the Hero is the best option as long as the player conserves their MP for healing in battle.
Treasures[edit]
- 248 gold coins
- Earthenwear
- Mini medal (2)
- Seed of wisdom
Monsters[edit]
- Antnibbler
- Bullmustiff
- Crabber dabber doo
- Crone
- Ethereal serpent
- Grillerpillar
- Hoodie
- Imp
- Infernal armour
- Jackanape
- Killerpillar
- Lump shaman
- Metal slime
- Mimic (2, one only is present in the remakes.)
- Mummy
- Mushroom mage
- Ram raider
- Restless armour
- Rumble bee
- Spiked hare
- Vampire cat
- Vladdy
- Whackanape
Message[edit]
NES version[edit]
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GBC version[edit]
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Cell phone version[edit]
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