Fissure: Difference between revisions
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===''[[Dragon Quest VII]]''=== | ===''[[Dragon Quest VII]]''=== | ||
As implied by its name, King Fissure is a superior skill to the original. Though it costs 15 MP to use, it affects all enemies and is not influenced by the terrain nor [[fizzle]] and [[bounce]], making it more reliable than [[Kathwack]] | As implied by its name, King Fissure is a superior skill to the original. Though it costs 15 MP to use, it affects all enemies and is not influenced by the terrain nor [[fizzle]] and [[bounce]], making it more reliable than [[Kathwack]] | ||
{{DQSkills}} | |||
[[category:Skills]] | [[category:Skills]] | ||
[[Category:Death skills]] | [[Category:Death skills]] |
Revision as of 10:36, 19 February 2017
Fissure | |
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Japanese | じわれ, めいどうふうま |
Type | Ability |
Older names | Tremor |
Fissure and King Fissure are abilities in the Dragon Quest series. Both skills attempt to open up a chasm to send enemies to their doom.
Appearances
Dragon Quest VI
Fissure is learned by advancing to Rank 5 of the Sage vocation. The skill is a free version of whack, utilizing the same resistance table. It is useful for players that prefer to conserve MP, but there is a 33% chance for the skill to fail regardless of its target's vulnerability, and cannot be used while at sea.
Dragon Quest VII
In the original PSX version, fissure can only be learned by reaching rank 4 of the Golem vocation, and it possesses the same aspects as in VI.
King Fissure
Dragon Quest VII
As implied by its name, King Fissure is a superior skill to the original. Though it costs 15 MP to use, it affects all enemies and is not influenced by the terrain nor fizzle and bounce, making it more reliable than Kathwack