Time Bomb: Difference between revisions

From Dragon Quest Wiki
(Shoot Away and Time Bomb are the same skill, it's been around since Dragon Quest IV.)
(Good catch but it turns out that Shoot Away is ピンチにはじけとぶ)
 
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|type = Skill
|type = Skill
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}}
'''Time Bomb''' (Aka Shoot Away) is a recurring explosive skill that allows members of the [[Muddy hand]] family to blast foes away.
'''Time Bomb''' is a recurring skill that involves the user detonating all or part of it's body to damage foes.
==Appearances==
==Appearances==
==={{DQ4}}===
Time Bomb deals 18~22 non-elemental damage to all allies and is used by [[lost soul]]s and [[teaky mask]]s when their HP is below 1/3rd.
==={{DQ5}}===
Time Bomb now deals only a measly 5~10 damage but no longer has a low HP requisite before use. The [[time burrm]]s and [[quadrahead]]s are the only monsters to use the skill.
==={{DQ6}}===
Time Bomb is used by [[feralbeast]]s and [[gasbagon]]s, and the damage specifications have been changed to 1/4th of maximum HP when the monster's current HP has fallen to 1/3rd. In practical terms this means the feralbeasts can deal 18~27 damage and the gasbagons 46~69.
Interestingly, the skill can now be dodged outright like a plain old physical attack and would remain this way in all subsequent main line appearances. This is likely due to the damage being based on bodily shrapnel instead of the force of the explosion, and thus agile characters could avoid the flying carrion.
==={{DQ7}}===
Time Bomb has the exact same properties as in ''VI'', and is used by [[bad egg]]s for 30~45 damage, [[briny mine]]s for 18~27 damage, [[mastermine]]s for 22~33 damage, [[rotten egg]]s for 36~54 damage, and [[spiny mine]]s for 11~16 damage.
==={{DQ8}}===
Time Bomb can now be used when a monster's HP is less than half, and the lost souls and [[robo-robin]]s deal 10~15 and 20~30 damage with it respectively.
==={{DQ9}}===
Time Bomb has the laxer HP requirement from ''VIII'', with lost souls dealing 10~17 damage, [[shocktopus]]es deal 12~22 damage, and teaky masks deal 15~28 damage.
==={{DQ10}}===
Time Bomb has been changed considerably for the MMO title, now dealing Light-elemental damage to all characters within a certain distance like the [[Bang]]-family of spells. The damage calculation returns to being 1/4th of a monster's maximum HP, meaning that beasts with four-digit HP will be dangerous when backed into a corner.
Despite being given a proper elemental tag for the first time the skill can still be dodged like a physical attack.
==={{DQTreasures}}===
==={{DQTreasures}}===
Time Bomb deals Explosive-element damage to all enemies on screen. It is learned by [[Greasy palm]]s, [[Grotty hand]]s, [[Hardy hand]]s, [[Muddy hand]]s, and [[Soggy hand]]s.
Time Bomb deals Explosive-element damage to all enemies on screen. It is learned by the fashionable versions of [[greasy palm]]s, [[grotty hand]]s, [[hardy hand]]s, [[muddy hand]]s, and [[soggy hand]]s, with the gooey appendages counting down using their fingers and blowing themselves up before reforming.
{{DQSkills}}
{{DQSkills}}
[[Category:Skills]]
[[Category:Skills]]
[[Category:Blast skills]]
[[Category:Light skills]]
[[Category:Light skills]]
[[Category:Blast skills]]
[[Category:Dragon Quest IV enemy skills]]
[[Category:Dragon Quest IV enemy skills]]
[[Category:Dragon Quest V enemy skills]]
[[Category:Dragon Quest V enemy skills]]
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[[Category:Dragon Quest IX enemy skills]]
[[Category:Dragon Quest IX enemy skills]]
[[Category:Dragon Quest X enemy skills]]
[[Category:Dragon Quest X enemy skills]]
[[Category:Dragon Quest of the Stars skills]]
[[Category:Dragon Quest Treasures skills]]
[[Category:Dragon Quest Treasures skills]]

Latest revision as of 18:51, 25 August 2024

Time Bomb is a recurring skill that involves the user detonating all or part of it's body to damage foes.

Appearances[edit]

Dragon Quest IV: Chapters of the Chosen[edit]

Time Bomb deals 18~22 non-elemental damage to all allies and is used by lost souls and teaky masks when their HP is below 1/3rd.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Time Bomb now deals only a measly 5~10 damage but no longer has a low HP requisite before use. The time burrms and quadraheads are the only monsters to use the skill.

Dragon Quest VI: Realms of Revelation[edit]

Time Bomb is used by feralbeasts and gasbagons, and the damage specifications have been changed to 1/4th of maximum HP when the monster's current HP has fallen to 1/3rd. In practical terms this means the feralbeasts can deal 18~27 damage and the gasbagons 46~69.

Interestingly, the skill can now be dodged outright like a plain old physical attack and would remain this way in all subsequent main line appearances. This is likely due to the damage being based on bodily shrapnel instead of the force of the explosion, and thus agile characters could avoid the flying carrion.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Time Bomb has the exact same properties as in VI, and is used by bad eggs for 30~45 damage, briny mines for 18~27 damage, mastermines for 22~33 damage, rotten eggs for 36~54 damage, and spiny mines for 11~16 damage.

Dragon Quest VIII: Journey of the Cursed King[edit]

Time Bomb can now be used when a monster's HP is less than half, and the lost souls and robo-robins deal 10~15 and 20~30 damage with it respectively.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Time Bomb has the laxer HP requirement from VIII, with lost souls dealing 10~17 damage, shocktopuses deal 12~22 damage, and teaky masks deal 15~28 damage.

Dragon Quest X[edit]

Time Bomb has been changed considerably for the MMO title, now dealing Light-elemental damage to all characters within a certain distance like the Bang-family of spells. The damage calculation returns to being 1/4th of a monster's maximum HP, meaning that beasts with four-digit HP will be dangerous when backed into a corner.

Despite being given a proper elemental tag for the first time the skill can still be dodged like a physical attack.

Dragon Quest Treasures[edit]

Time Bomb deals Explosive-element damage to all enemies on screen. It is learned by the fashionable versions of greasy palms, grotty hands, hardy hands, muddy hands, and soggy hands, with the gooey appendages counting down using their fingers and blowing themselves up before reforming.