Stomp
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Revision as of 03:07, 14 April 2018 by Follower of Light (talk | contribs)
Stomp | |
---|---|
Japanese | じひびき |
Rōmaji | Hikibiki |
Type | Ability |
Stomp damages all enemies with a tremor, hitting for 50~65 woosh-type damage for 0MP. It has a 1/3rd chance to fail regardless of terrain, and will always fail at sea.
Contents
Appearances
Dragon Quest IV
An enemy only skill used by the Drakulard in the bonus dungeon.
Dragon Quest VI
Stomp is learned by advancing to rank 4 of the Ranger vocation.
Dragon Quest VII
As there is no Ranger vocation in VII, Stomp can only be learned by reaching rank 6 of the Golem vocation and rank 1 of the Paladin in the 3DS remake.
Dragon Quest IX
A handful of enemies will throw their weight around in IX, dealing any were from 15~19 damage to 90~108 damage. Naturally, the obese Drakulord hits heaviest with the skill. Stomp's element has switched from wind to earth as well. This marks the first time the skill has not done 50~65 damage.
Master list
HP recovery skills
MP recovery skills
Ailment alleviating skills
Monster-mauling skills
Bonus damage skills
Multi-strike skills
Turn order skills
Critical Hit skills
Summon skills
Defensive skills
Physical support skills
Magical support skills
Reflective skills
Tension skills
Befuddling skills
Breathtaking skills
Dazzling skills
Death skills
Fizzling skills
Hypnagogic skills
Paralyzing skills
Stunning skills
Venomous skills
Debuff skills
Disruptive skills
Songs and hymnal skills
Dances and shimmy skills
Blast skills
Dark skills
Fire skills
Ice skills
Lightning skills
Soil skills
Water skills
Wind skills
Breath skills
Field skills
Miscellaneous skills
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