Plasma Dome
Plasma Dome | |
---|---|
Japanese | サンダーボルト |
Rōmaji | Sandāboruto |
Type | Skill |
Older names | Plasma Dome |
Plasma Dome, also known as Thunderbolt, is a recurring bow skill in the Dragon Quest series. It launches an arrow charged with lightning at enemies.
Appearances[edit]
Dragon Quest X[edit]
Thunderbolt can be learned by Rangers, Armamentalists, Sages, and Item Masters by allocating 42 points into the Bow skill. It costs 3 MP to use and deals 120% damage + 10 with the Zap element and has a range of 15 meters.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]
Game | Description |
A shocking shaft that sends out a hemisphere of hectic electric shocks.[1] |
Plasma Dome is known automatically by Bianca when she joins the party and costs 9 MP to use. It launches an arrow that creates a field of electricity on the ground that repeatedly causes damage and prevents enemies from moving for a short time. By holding down the button before it is launched, you can control where the field will be placed. Since it is a lightning attack, it is possible to short circuit monsters from the Machine family.
- Plasma Dome can be upgraded with the skill Plusma Dome, which costs 20 skill points to learn. It increases the duration of Plasma Dome.
Dragon Quest Tact[edit]
Known as Thunderbolt in this game, it is an enemy-only skill that can be used by certain monsters in high-level stages and boss battles. It costs 84 MP to use and inflicts major Zap-type martial damage to all enemies in a radius of 1 around the user.
Thunderbolt | |||
Role * | Type * | Element | MP cost |
Attack | Martial | 84 | |
Range | Additional effects | ||
Radius 1 |
None | ||
Description | |||
Deals major Zap-type martial damage to all enemies in area of effect | |||
Naturally learnt by | |||
Azurome, Cyber slime, King slime |
References[edit]
- ↑ Sony PlayStation 4 and Steam versions.