Wind Sickles

From Dragon Quest Wiki

Wind Sickles is a recurring ability in the franchise. When used, the performer strikes a single enemy with a wave of chi-infused wind that ignores defence.

Appearances

Dragon Quest VI

Wind Sickles deals whoosh-damage calculated as ((Level x 3 +10)+/-15%), capping at level 57. It is obtained by advancing to rank 3 of the Martial Artist vocation.

Dragon Quest VII

Wind Sickles functions identically as it did in the previous game, however it is learned by mastering the Martial Artist vocation.

Dragon Quest VIII

Yangus can use Wind Sickles as a scythe technique after allocating 32 skill points into the associated skill. Damage is calculated in the same method as before.

Dragon Quest IX

This ability is learned with 12 skill points invested into Fisticuffs skill. In this installment, Wind Sickles is treated as a normal attack that deals an extra 50% of damage to elemental-family monsters. All other monster families receive no bonus damage.

Dragon Quest Monsters

Called WindBeast in this game, it requires the monster to reach level 13 with 74 HP, 60 attack and 84 agility. It grows into Vacuum when the monster reaches level 19 with 112 HP, 114 attack and 132 agility. It is naturally learned by the Durran, GiantMoth, LizardFly, NiteWhip, Pteranod and WingSlime.

Dragon Quest Monsters 2

The requirements to learn WindBeast are unchanged. It is naturally learned by the Aquadon, Emyu, Garudian, Genosidoh and MadGoose. It is no longer naturally learned by the LizardFly.

Dragon Quest Monsters: Joker 2

Wind Sickles can be learned from: