Super famicom artwork.
|Game||Dragon Quest III|
|Old localization||Assaram, Ashalam|
Asham is a town in Dragon Quest III. It located southeast of Romaria and sits in the shadow of an immense mountain chain, which in correspondence to the real world would place it around Iraq. Asham is a rest point before venturing through the harsh desert to reach Isis and the Pyramid. It is close to the left entrance of Nordy's Grotto, through which the player must pass to reach Baharata.
Asham is one of only a few towns to behave an active night life. In addition to having a dancing club and a fortune teller open at night, it also has a weapons and armor shop only open at night.
The older brother of the Isis minister lives in a townhouse locked behind a door that requires the magic key to enter. He waxes philosophically about water being the lifeblood and mankind, but also gives first-time players the direct hint that to enter the eastern lands they will need the Royal Missive from the king of Portoga. A lone Imp appears in the upstairs section of the building locked with at night, it's Morph spell and cat disguise having worn off. It will start a battle when confronted, but why it is there is never explained.
Shops & services
The price of each item in the con man shops can be lowered to 1/8th by haggling with the merchant, similar to Morocco in the real world.
- The Japanese name, Assarāmu, is derived from as-salamu alaykum, an Arabic greeting that means "peace be upon you".
- In the NES Version, the Imp behind can the Magic Key door can be battled any time the player enters the room; in the remakes, it won't reappear.
- In the remakes, the music from the Pyramid is used as the night theme.