Buff

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Buff is a recurring spell in the Dragon Quest series. It increases a party member's defence. Buff is the single-target version of Kabuff.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Buff is learned by both Mages & Sages at level 4. It increases the defense of one ally by 100% and requires 3 units of MP. The cap in all versions of the game is 999.

Dragon Quest IV: Chapters of the Chosen[edit]

Buff is learned by Kiryl at level 5. It increases defence by 150% and lasts for 7~10 turns in the Playstation version onwards, with the stat cap being 999 in all versions.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Buff costs 2 MP and raises defence by 40%, capping at double the original value.

Name Level
Mandrake marshal --
Rebjørn --
Mudraker 5
Warhog 5
Cureslime 8
Hero 9
Bad apple 10
Pocus poppet 10
Pip fighter 15

Dragon Quest VI: Realms of Revelation[edit]

Buff is already known by Milly upon joining the party. Other characters can learn it by advancing to rank 3 of the Priest vocation. It costs 2 MP to cast, and will increase a character's defence by 50% with a limit of +200 points and lasts until the end of battle.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

The Hero learns buff at level 6, and other characters can learn it at rank 3 of the priest vocation and rank 2 of the Jawtoise. It has the same properties as the previous game.

The spell is also known to Zev.

Dragon Quest VIII: Journey of the Cursed King[edit]

Buff is already known by Angelo when he joins the party. It has the same attributes as the previous two games, but now has a turn limit of 7~10.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Buff is learned by Paladins at level 2 and Priests at level 8. It costs 3 MP to cast and increases defence by 50% for a duration of 7~10 turns. Unlike previous iterations, buff's effect can only be applied once.

Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Serena and Hendrik learn Buff at level 12 and 36 respectively. It doubles one character's defence for 3 MP, and lasts 4~6 turns. As with IX, the effect can only be applied once.

Dragon Quest Monsters[edit]

Called Upper in this game, this ability can be learned by various monsters. It requires the monster to be at least level 2, with at least 14 MP and 12 intelligence. It grows into Increase when the monster reaches at least level 6 with at least 27 MP and 24 intelligence. It is naturally learned by the ArmorPede, ArmyCrab, Catapila, CurseLamp, Healer, Saccer and SlimeNite.

Dragon Quest Monsters 2[edit]

Upper now requires 22 intelligence to learn and 44 intelligence to upgrade. It is naturally learned by the KingSlime, PearlGel, RushFish, Scallopa and Starfish.