Wave of Panic: Difference between revisions

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|image =  
|image =  
|japanese = やみのはどう
|japanese = やみのはどう
|romaji = Wave of Darkness
|romaji = {{tt|Yami no hadō|Surge/undulation of darkness}}
|old = Ultradown
|old = Ultradown
|type = Skill
|type = Skill
}}
}}
'''Wave of Panic''' is a skill introduced in ''[[Dragon Quest Monsters]]'' and made infamous in ''[[Dragon Quest IX]]''. It is a blast of maddening midnight that debilitates even the most dauntless characters.
 
'''Wave of Panic''' is a recurring skill in the {{DQSeries}}, first introduced in {{DQM}} and made infamous in {{Dragon Quest IX}}.
 
It is a blast of maddening darkness that debilitates even the most dauntless characters.


==Appearances==
==Appearances==
==={{DQ9}}===
Wave of Panic is a group targeting skill exclusive to the [[Geothaum]], [[Equinox]], and [[Barbarus]]. It lowers a character's {{Defence}} and agility by 50% for 7~10 turns.
===''[[Dragon Quest Monsters|Dragon Quest Monsters 1 &]][[Dragon Quest Monsters 2|2]]''===
===''[[Dragon Quest Monsters|Dragon Quest Monsters 1 &]][[Dragon Quest Monsters 2|2]]''===
Using the skill inflicts [[Sap]], [[Decelerate]], and [[Dazzle]] on one foe. If multiple enemies are present, the target is selected randomly. Dark Breath takes 7 MP to use, and requires the user to be level 21 with a [[wisdom]] stat of 270 to learn. The [[Gripevine]], [[Titanus]], and [[DeathMore]] (Transformed) naturally learn the skill.
Known as '''UltraDown''' in this game, it will inflict [[Sap]], [[Decelerate|Slow]], and [[Dazzle|Surround]] on one foe. If multiple enemies are present, the target is selected randomly. In the first game, UltraDown takes 7 {{MP}} to use, and requires the user to be level 21 with 110 max {{MP}} and an {{INT}} stat of 150 to learn. In the second game, the {{INT}} requirement has increased to 270. [[Gripevine|Rosevine]], [[Titanis]], and [[Mortamor|DeathMore]] (Transformed) naturally learn the skill.  
*UltraDown can also be learned by any {{MFamilies}} that knows the [[Kasap|Defense]], [[Deceleratle|SlowAll]], and [[Dazzle|Surround]] spells. If a {{MFamilies}} has learned both UltraDown and [[Wave of Relief|Surge]], they can combine into [[Disruptive Wave|DeMagic]].
 
==={{DQMJ}}===
Wave of Panic costs 7 {{MP}} to use and will reduce the physical {{Attack}} damage, {{Defence}}, {{Agility}}, and {{Wisdom}} of a single enemy, weakening them for several turns. The effectiveness is based on the target's [[Whack]] resistance. The skill can be learned from:
 
*[[Cursader]] (17 points)
*[[Dr. Snapped (skill)|Dr. Snapped]] (40 points)
*[[Dragonlord (skill)|Dragonlord]] (60 points)
*[[Estark (skill)|Estark]] (70 points)
*[[Niflheim]] (76 points)
*[[Nightmare (skill)|Nightmare]] (50 points)
*[[Reaper (skill)|Reaper]] (84 points)
 
==={{DQMJ2}}===
Wave of Panic now reduces the target's {{Attack}} instead of attack damage in this game, with the effect lasting between 2 to 7 turns. It can be learned from all the skills it could be previously, though [[Estark (skill)| ♧Estark]] now requires 80 points. It can now be learned from [[Thornella (skill)|Thornella]] for 100 points or from [[Vile Void]] for 23 points.
 
==={{DQTact}}===
Known as '''Dark Wave''' in this game, it is known naturally by [[Dr. Snapped]] at level 1 and costs 24 {{MP}} to use. It has a range of up to three squares away from him and can occasionally lower the {{ATK}}, {{DEF}}, {{WIS}}, and {{AGL}} of a single enemy for three turns. [[Dr. Snapped]] can also learn the perk '''Sporadic Dark Wave Stance''' with 50 awakening points, which allows him to occasionally counterattack with Dark Wave if he is attacked by an enemy within a 1 to 3-space range.
{{DQTactSkill
|name=Dark Wave
|kanji=やみのはどう
|romanji=Yami no hadō
|role=Debuff
|type=Martial
|element=[[Image:DQTact Non-elemental.png]]
|mp=24
|range=[[Image:DQTact_Range1.png|48px]]<br>1-3
|status=[[Image:DQTact ATKDown.png]][[Image:DQTact DEFDown.png]][[Image:DQTact WISDown.png]][[Image:DQTact AGLDown.png]]<br>ATK/DEF/WIS/AGL Down
|description=Occasionally lowers 1 enemy's {{ATK}}, {{DEF}}, {{WIS}}, and {{AGL}} for 3 turns
|monsters=[[Dr. Snapped]]
}}
 
{{clear}}


===''[[Dragon Quest IX]]''===
{{DQSkills}}
Wave of Panic is a group targeting skill exclusive to the [[Geothaum]], [[Equinox]], and [[Barbarus]]. It lowers a character's defence and agility by 50% for 7~10 turns.


[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest IX skills]]
[[Category:Dragon Quest X skills]]
[[Category:Dragon Quest X skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters skills]]
[[Category:Dragon Quest Monsters 2 skills]]
[[Category:Dragon Quest Monsters: Joker skills]]
[[Category:Dragon Quest Monsters: Joker 2 skills]]
[[Category:Dragon Quest Tact skills]]


[[fr:Vague de panique]]
[[fr:Vague de panique]]

Latest revision as of 11:11, 5 January 2024

Wave of Panic is a recurring skill in the Dragon Quest series, first introduced in Dragon Quest Monsters and made infamous in Dragon Quest IX.

It is a blast of maddening darkness that debilitates even the most dauntless characters.

Appearances[edit]

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Wave of Panic is a group targeting skill exclusive to the Geothaum, Equinox, and Barbarus. It lowers a character's Defence and agility by 50% for 7~10 turns.

Dragon Quest Monsters 1 &2[edit]

Known as UltraDown in this game, it will inflict Sap, Slow, and Surround on one foe. If multiple enemies are present, the target is selected randomly. In the first game, UltraDown takes 7 MP to use, and requires the user to be level 21 with 110 max MP and an INT stat of 150 to learn. In the second game, the INT requirement has increased to 270. Rosevine, Titanis, and DeathMore (Transformed) naturally learn the skill.

Dragon Quest Monsters: Joker[edit]

Wave of Panic costs 7 MP to use and will reduce the physical Attack damage, Defence, Agility, and Wisdom of a single enemy, weakening them for several turns. The effectiveness is based on the target's Whack resistance. The skill can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Wave of Panic now reduces the target's Attack instead of attack damage in this game, with the effect lasting between 2 to 7 turns. It can be learned from all the skills it could be previously, though ♧Estark now requires 80 points. It can now be learned from Thornella for 100 points or from Vile Void for 23 points.

Dragon Quest Tact[edit]

Known as Dark Wave in this game, it is known naturally by Dr. Snapped at level 1 and costs 24 MP to use. It has a range of up to three squares away from him and can occasionally lower the ATK, DEF, WIS, and AGL of a single enemy for three turns. Dr. Snapped can also learn the perk Sporadic Dark Wave Stance with 50 awakening points, which allows him to occasionally counterattack with Dark Wave if he is attacked by an enemy within a 1 to 3-space range.

Dark Wave (やみのはどう Yami no hadō)Tactlogo.png
Ability information
Dark Wave
Role * Type * Element MP cost
Debuff Martial DQTact Non-elemental.png 24
Range Additional effects
DQTact Range1.png
1-3
DQTact ATKDown.pngDQTact DEFDown.pngDQTact WISDown.pngDQTact AGLDown.png
ATK/DEF/WIS/AGL Down
Description
Occasionally lowers 1 enemy's ATK, DEF, WIS, and AGL for 3 turns
Naturally learnt by
Dr. Snapped