Snooze: Difference between revisions

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(Updating Tact entry with Jarvis being able to learn it.)
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|romaji = Rarihō
|romaji = Rarihō
|type = Debilitating
|type = Debilitating
|old=Sleep
|old=[[Sleep]]
}}
}}
'''Snooze''' is a recurring spell in the [[Dragon Quest (series)|''Dragon Quest'' series]]. The spell targets a group of enemies and attempts to lull them into a sorcerous slumber for 1~4 turns. Unless the enemy has a resistance, the spell will always be successful when cast.
'''Snooze''' (Originally localized as [[Sleep]] is a recurring spell in the {{DQSeries}}. The spell targets a group of enemies and attempts to lull them into a sorcerous slumber for 1~4 turns. Unless the enemy has a resistance, the spell will always be successful when cast.


==Appearances==
==Appearances==
===''[[Dragon Quest]]''===
==={{DQ}}===
Snooze is learned by [[Hero (Dragon Quest)|The Hero]] at level 7. It costs 2 MP to cast. Like with other spells in the original title, Snooze uses a resistance table based on 15; I.E. 1 in 15 to hit, 2 in 15, and so on.
Snooze is learned by The {{Hero 1}} at Level 7. It costs 2 {{MP}} to cast. Like with other spells in the original title, Snooze uses a resistance table based on 15; I.E. 1 in 15 to hit, 2 in 15, and so on.


==={{DQ2}}===
==={{DQ2}}===
Snooze is learned by The [[Princess of Moonbrooke]] at Level 2. Magic in DQII utilizes a resistance table based on 7 instead of 15.
Snooze is learned by The [[Princess of Moonbrooke]] at Level 2. Magic in {{II}} utilizes a resistance table based on 7 instead of 15.


==={{DQ3}}===
==={{DQ3}}===
Snooze is learned by [[Hero (Dragon Quest III)|The Hero]] at Level 16, and by [[Priest]]s & [[Sage]]s at Level 9. DQIII set the standard for magical resistances, introducing the familiar ''100%, 75%, 25%, 0%'' accuracy ranges now familiar to players.
Snooze is learned by The {{Hero 4}} at Level 16, and by [[Priest]]s & [[Sage]]s at Level 9. {{III}} set the standard for magical resistances, introducing the familiar ''100%, 75%, 25%, 0%'' accuracy ranges now familiar to players.


==={{DQ4}}===
==={{DQ4}}===
Snooze is learned by [[Borya]] at level 5 and [[Meena]] at level 6. The spell is also used by [[Laurel]] and [[Tom Foolery]].
Snooze is learned by [[Borya]] at Level 5 and {{Meena}} at Level 6. The spell is also used by [[Laurel]] and [[Tom Foolery]].


==={{DQ5}}===
==={{DQ5}}===
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|[[Sancho]]||--
|[[Sancho]]||--
|-
|-
|[[Debora Briscoletti|Debora]]||--
|{{Debora}}||--
|-
|-
|[[Bad apple (Recruit)|Bad apple]]||3
|{{Bad apple R}}||3
|-
|-
|[[Ghost (Recruit)|Ghost]]||6
|[[Ghost (Recruit)|Ghost]]||6
|-
|-
|[[Blizzybody (Recruit)|Blizzybody]]||8
|{{Blizzybody R}}||8
|-
|-
|[[Chimaera (Recruit)|Chimaera]]||10
|{{Chimaera R}}||10
|-
|-
|[[Dracky (Recruit)|Dracky]]||10
|{{Dracky R}}||10
|-
|-
|[[Grudgerigar (Recruit)|Grudgerigar]]||10
|{{Grudgerigar R}}||10
|-
|-
|[[Bianca]]||12
|[[Bianca]]||12
|-
|-
|[[Old man of the sea (Recruit)|Old man of the sea]]||12
|{{Old man of the sea R}}||12
|-
|-
|[[Nera Briscoletti|Nera]]||14
|{{Nera}}||14
|-
|-
|[[Hero's Daughter (Dragon Quest V)|Daughter]]||20
|{{Madchen}}||20
|}
|}


==={{DQ6}}===
==={{DQ6}}===
Snooze is already known by [[Ashlynn]] and [[Goober]] upon joining the party, and is learned by [[Milly]] at level 11. Other characters can learn at the first rank of the [[Mage]] vocation.
Snooze is already known by [[Ashlynn]] and [[Goober]] upon joining the {{Party 6}}, and is learned by [[Milly]] at Level 11. Other characters can learn at the first rank of the [[Mage]] {{Vocation}}.


==={{DQ7}}===
==={{DQ7}}===
[[Maribel]] learns Snooze at level 7. Other characters can learn the spell by reaching rank 2 in the [[Mage]] vocation. The spell costs 3 MP to cast.
[[Maribel]] learns Snooze at Level 7. Other characters can learn the spell by reaching rank 2 in the [[Mage]] vocation. The spell costs 3 MP to cast.


==={{DQ8}}===
==={{DQ8}}===
Snooze is learned by [[Jessica]] at level 12 and can be cast for 3 MP.
Snooze is learned by {{Jessica}} at Level 12 and can be cast for 3 {{MP}}.


==={{DQ9}}===
==={{DQ9}}===
Snooze is learned by [[armamentalist]]s at level 8 and [[priest]]s at level 6, costing 3 MP to cast with a 50% base accuracy. The chance of success will begin to rise once the caster's magical might surpasses 50 points, capping at 100% when the value reaches 999.
Snooze is learned by [[Armamentalist]]s at level 8 and [[Priest]]s at Level 6, costing 3 {{MP}} to cast with a 50% base accuracy. The chance of success will begin to rise once the caster's {{Magical Might}} surpasses 50 points, capping at 100% when the value reaches 999.


==={{DQ10}}===
==={{DQ10}}===
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==={{DQ11}}===
==={{DQ11}}===
The [[Luminary]] will learn the spell at level 16, and [[Rab]] at level 23.
The {{Luminary}} will learn the spell at Level 16, and [[Rab]] at Level 23.


==={{DQM}}===
==={{DQM}}===
Called Sleep in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least level 4 with at least 24 MP and 16 intelligence. It grows into [[SleepAll]] when the monster reaches level 11 with at least 52 MP and 46 intelligence. It is naturally learned the [[Almiraj]], [[DarkHorn]], [[Dracky]], [[DuckKite]], [[EvilPot]], [[Gulpple]], [[StagBug]], [[Stubsuck]] and [[Chimaera | Wyvern]].
Called Sleep in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least Level 4 with at least 24 {{MP}} and 16 {{Intelligence}}. It grows into [[Kasnooze|SleepAll]] when the monster reaches level 11 with at least 52 {{MP}} and 46 {{Intelligence}}. It is naturally learned the [[Spiked hare|Almiraj]], [[Damned ram|DarkHorn]], [[Dracky]], [[Quack up|DuckKite]], [[Urnexpected|EvilPot]], [[Bad apple|Gulpple]], [[Scissor beatle|StagBug]], [[Stump chump|Stubsuck]] and [[Chimaera|Wyvern]].


==={{DQM2}}===
==={{DQM2}}===
Sleep now requires 29 intelligence to learn and 83 intelligence to upgrade. It is naturally learned by the [[BeastNite]], [[HaloSlime]], [[LampGenie]], [[MerTiger]], [[Moray]] and [[Slurperon]]. It is no longer naturally learned by the [[EvilPot]] or [[Gulpple]].
Sleep now requires 29 {{Intelligence}} to learn and 83 {{Intelligence}} to upgrade. It is naturally learned by the [[Beast knight|BeastNite]], [[Angel slime|HaloSlime]], [[High djinks|LampGenie]], [[MerTiger]], [[Eveel|Moray]] and [[Slurperon]]. It is no longer naturally learned by the [[Urnexpected|EvilPot]] or [[Bad apple|Gulpple]].


==={{DQMJ}}===
==={{DQMJ}}===
Snooze can be learned from:
Snooze can be learned from:
 
*[[Cold Sleep]] (4 points)
* [[Cold Sleep]] (4 points)
*[[Hawkhart (skill) | Hawkhart]] (11 points)
* [[Hawkhart (skill) | Hawkhart]] (11 points)
*[[Hive Mind]] (10 points)
* [[Hive Mind]] (10 points)
*[[Hypnotist]] (6 points)
* [[Hypnotist]] (6 points)
*[[Über Charmer]] (16 points)
* [[Über Charmer]] (16 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Snooze can be learned from all the skills it could be previously, as well as from [[Missing lynx (skill) | Missing Lynx]] for 5 points.
Snooze can be learned from all the skills it could be previously, as well as from [[Missing lynx (skill)|Missing Lynx]] for 5 points.


==={{DQTact}}===
==={{DQTact}}===
Snooze is known naturally by [[Blizzybody]], [[Drackyma]], [[Grimlin]], [[Knight Aberrant]], [[Peeper]], [[Slimeshroom]], [[Spiked hare]], [[Spitegeist]], and [[Jarvis]] at level 1. It costs 8 MP to cast, has a range of 3 squares away from the caster in any direction, and has a chance to put a single enemy to sleep.
Snooze is known naturally by [[Blizzybody]], [[Drackyma]], [[Grimlin]], [[Knight Aberrant]], [[Peeper]], [[Slimeshroom]], [[Spiked hare]], [[Spitegeist]], and [[Jarvis]] at Level 1. It costs 8 {{MP}} to cast, has a range of 3 squares away from the caster in any direction, and has a chance to put a single enemy to {{Sleep}}.
{{DQTactSkill
{{DQTactSkill
|name=Snooze
|name=Snooze
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|status=[[Image:DQTact_Sleep.png]]<br>Sleep
|status=[[Image:DQTact_Sleep.png]]<br>Sleep
|description=Occasionally puts 1 enemy to sleep
|description=Occasionally puts 1 enemy to sleep
|monsters=Blizzybody, Drackyma, Grimlin, Jarvis, Knight aberrant, Peeper, Slimeshroom, Spiked hare, Spitegeist
|monsters=[[Blizzybody]], [[Drackyma]], [[Grimlin]], [[Jarvis]], [[Knight aberrant]], [[Peeper]], Slimeshroom]], [[Spiked hare]], [[Spitegeist]]
}}
}}


===''[[Super Smash Bros. Ultimate]]''===
==={{SSB5}}===
Snooze is a spell that the [[Hero (Super Smash Bros.)|Hero]] can cast under his Down special, Command Selection. The spell sends out a wispy projectile that flies directly forward. Enemies hit at a distance will be asleep for less time than those affected at close range. This spell can be used as a K.O. method against foes who are already off-stage, dropping them like stones.
Snooze is a spell that the [[Hero (Super Smash Bros.)|Hero]] can cast under his Down special, Command Selection. The spell sends out a wispy projectile that flies directly forward. Enemies hit at a distance will be asleep for less time than those affected at close range. This spell can be used as a K.O. method against foes who are already off-stage, dropping them like stones.


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==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
File:Dq1 sleep.jpg
Dq1 sleep.jpg|{{I}}
File:DQ3 Spell Snooze.png|''DQIII''
DQ3 Spell Snooze.png|{{III}}.
File:SSBU Snooze.jpg|Erdrick casting Snooze in ''Super Smash Bros. Ultimate''
SSBU Snooze.jpg|Erdrick casting Snooze in {{SSB5}}.
</gallery></center>
</gallery></center>
{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dragon Quest I spells]]
[[Category:Dragon Quest I spells]]

Revision as of 02:03, 17 July 2022

Snooze (Originally localized as Sleep is a recurring spell in the Dragon Quest series. The spell targets a group of enemies and attempts to lull them into a sorcerous slumber for 1~4 turns. Unless the enemy has a resistance, the spell will always be successful when cast.

Appearances

Dragon Quest

Snooze is learned by The Hero at Level 7. It costs 2 MP to cast. Like with other spells in the original title, Snooze uses a resistance table based on 15; I.E. 1 in 15 to hit, 2 in 15, and so on.

Dragon Quest II: Luminaries of the Legendary Line

Snooze is learned by The Princess of Moonbrooke at Level 2. Magic in II utilizes a resistance table based on 7 instead of 15.

Dragon Quest III: The Seeds of Salvation

Snooze is learned by The Hero at Level 16, and by Priests & Sages at Level 9. III set the standard for magical resistances, introducing the familiar 100%, 75%, 25%, 0% accuracy ranges now familiar to players.

Dragon Quest IV: Chapters of the Chosen

Snooze is learned by Borya at Level 5 and Meena at Level 6. The spell is also used by Laurel and Tom Foolery.

Dragon Quest V: Hand of the Heavenly Bride

Name Level
Sancho --
Debora --
Bad apple 3
Ghost 6
Blizzybody 8
Chimaera 10
Dracky 10
Grudgerigar 10
Bianca 12
Old man of the sea 12
Nera 14
Madchen 20

Dragon Quest VI: Realms of Revelation

Snooze is already known by Ashlynn and Goober upon joining the party, and is learned by Milly at Level 11. Other characters can learn at the first rank of the Mage Vocation.

Dragon Quest VII: Fragments of the Forgotten Past

Maribel learns Snooze at Level 7. Other characters can learn the spell by reaching rank 2 in the Mage vocation. The spell costs 3 MP to cast.

Dragon Quest VIII: Journey of the Cursed King

Snooze is learned by Jessica at Level 12 and can be cast for 3 MP.

Dragon Quest IX: Sentinels of the Starry Skies

Snooze is learned by Armamentalists at level 8 and Priests at Level 6, costing 3 MP to cast with a 50% base accuracy. The chance of success will begin to rise once the caster's Magical Might surpasses 50 points, capping at 100% when the value reaches 999.

Dragon Quest X

Dragon Quest XI: Echoes of an Elusive Age

The Luminary will learn the spell at Level 16, and Rab at Level 23.

Dragon Quest Monsters

Called Sleep in this game, this ability can be learned by a variety of monsters. It requires the monster to reach at least Level 4 with at least 24 MP and 16 Intelligence. It grows into SleepAll when the monster reaches level 11 with at least 52 MP and 46 Intelligence. It is naturally learned the Almiraj, DarkHorn, Dracky, DuckKite, EvilPot, Gulpple, StagBug, Stubsuck and Wyvern.

Dragon Quest Monsters 2

Sleep now requires 29 Intelligence to learn and 83 Intelligence to upgrade. It is naturally learned by the BeastNite, HaloSlime, LampGenie, MerTiger, Moray and Slurperon. It is no longer naturally learned by the EvilPot or Gulpple.

Dragon Quest Monsters: Joker

Snooze can be learned from:

Dragon Quest Monsters: Joker 2

Snooze can be learned from all the skills it could be previously, as well as from Missing Lynx for 5 points.

Dragon Quest Tact

Snooze is known naturally by Blizzybody, Drackyma, Grimlin, Knight Aberrant, Peeper, Slimeshroom, Spiked hare, Spitegeist, and Jarvis at Level 1. It costs 8 MP to cast, has a range of 3 squares away from the caster in any direction, and has a chance to put a single enemy to Sleep.

Snooze (ラリホー Rarihō)Tactlogo.png
Ability information
Snooze
Role * Type * Element MP cost
Debuff Spell DQTact Non-elemental.png 8
Range Additional effects
DQTact Range1.png
3
DQTact Sleep.png
Sleep
Description
Occasionally puts 1 enemy to sleep
Naturally learnt by
Blizzybody, Drackyma, Grimlin, Jarvis, Knight aberrant, Peeper, Slimeshroom]], Spiked hare, Spitegeist


Super Smash Bros. Ultimate

Snooze is a spell that the Hero can cast under his Down special, Command Selection. The spell sends out a wispy projectile that flies directly forward. Enemies hit at a distance will be asleep for less time than those affected at close range. This spell can be used as a K.O. method against foes who are already off-stage, dropping them like stones.

In Other Languages

Language Translation Meaning
ICON-FLAG-ES.png EspañolSueñoSpanish for "dream".
ICON-FLAG-FR.png FrançaisTorpeurDerived from the Latin torpor. French for "lethargy, drowsiness".
ICON-FLAG-DE.png DeutschGähnDerived from the German verb gähnen, which means to yawn.
ICON-FLAG-IT.png ItalianoNinnanannaItalian for "lullaby".
ICON-FLAG-KO.png 한국어라리호Transliteration of the Japanese Rariho.

Battle Visuals

Gallery