Weird Dance: Difference between revisions

From Dragon Quest Wiki
No edit summary
Line 7: Line 7:
|type = Dance
|type = Dance
}}
}}
'''Weird Dance''' is a recurring ability in the ''[[Dragon Quest (series)|Dragon Quest]]'' series that first appeared in [[Dragon Quest II]] as an enemy-exclusive ability before later being able to be used by the player in [[Dragon Quest V]]. It reduces the MP of the target, and is related to the skills [[Weirder Dance]] and [[Weirdest Dance]] which are stronger versions of this skill.
'''Weird Dance''' is a recurring ability in the {{DQSeries}} that first appeared in {{Dragon Quest II}} as an enemy-exclusive ability before later being able to be used by the player in {{Dragon Quest V}}. It reduces the {{MP}} of the target, and is related to the skills [[Weirder Dance]] and [[Weirdest Dance]] which are stronger versions of this skill.


==Appearances==
==Appearances==
=== ''[[Dragon Quest II]]''===
==={{DQ2}}===
Weird Dance is used by [[Eyelasher]], [[Heyedra]], [[Mud mannequin]], [[Magic marionette]], and [[Treevil]].
Weird Dance is used by [[Eyelasher]], [[Heyedra]], [[Mud mannequin]], [[Magic marionette]], and [[Treevil]].


=== ''[[Dragon Quest IV]]''===
==={{DQ4}}===
Weird Dance is used by [[Lugworm]], [[Peeper]], [[Damselfly]], and [[Sasquash]].
Weird Dance is used by [[Lugworm]], [[Peeper]], [[Damselfly]], and [[Sasquash]].


===''[[Dragon Quest V]]''===
==={{DQ5}}===
Weird Dance is learned by several monster companions such as the [[Goodybag]]. MP reduced is 1~2, being the weakest of its skill group. This set the standard for all monster versions of the skill. [[Hula ghoul]] uses it as an enemy.
Weird Dance is learned by several [[Monster recruitment|monster companions]] such as the {{Goodybag R}}. {{MP}} reduced is 1~2, being the weakest of its skill group. This set the standard for all {{MFamilies}} versions of the skill. [[Hula ghoul]] uses it as an enemy.


===''[[Dragon Quest VI]]''===
==={{DQ6}}===
Weird Dance is learned by advancing to either rank 3 of the [[Dancer]] vocation or rank 4 of the [[Merchant]] vocation. In this installment the skill received the same upgrade as [[Drain Magic]], meaning that magic absorbed is the user's level/4 +5.
Weird Dance is learned by advancing to either rank 3 of the [[Dancer]]{{Vocation}} or rank 4 of the [[Merchant]] vocation. In this installment the skill received the same upgrade as [[Drain Magic]], meaning that magic absorbed is the user's level/4 +5.


It is used by the enemies [[Sluggernaut]], [[Mud mannequin]], [[Magic marionette]], [[Mad Mallard]], and [[Crayzee]].
It is used by the {{MFamilies}}s [[Sluggernaut]], [[Mud mannequin]], [[Magic marionette]], [[Mad mallard]], and [[Crayzee]].


===''[[Dragon Quest VII]]''===
==={{DQ7}}===
Weird Dance is learned at rank 3 of the Dancer vocation in the PS1 and 3DS versions of the game. In the original it uses the level-based calculations as in ''VI'', but in the remake it merely drains 5~12 MP regardless of level.
Weird Dance is learned at Rank 3 of the [[Dancer]] vocation in the {{PS1}} and {{3DS}} versions of the game. In the original it uses the level-based calculations as in {{VI}}, but in the remake it merely drains 5~12 {{MP}} regardless of level.


It can be used by the enemies [[Mimic]], [[Mud mannequin]], [[Bag o' laughs]], [[Prancing pillar]], [[Cavorting column]], [[Elepus]], and [[Scarfish]].
It can be used by the {{MFamilies}}s [[Mimic]], [[Mud mannequin]], [[Bag o' laughs]], [[Prancing pillar]], [[Cavorting column]], [[Elepus]], and [[Scarfish]].


===''[[Dragon Quest IX]]''===
==={{DQ9}}===
Used as a dance by certain enemies like the [[Bag o' laughs]].
Used as a dance by certain {{MFamilies}}s like the [[Bag o' laughs]].
*[[Hero (Dragon Quest IX)|The hero]] can learn a [[Party trick]] version by talking to a ghost in [[The Bowhole]].
*The {{Hero 9}} can learn a [[Party trick]] version by talking to a ghost in [[The Bowhole]].


===''[[Dragon Quest Monsters]]''===
==={{DQM}}===
Called OddDance in this game, this ability can be learned by various monsters. It requires the monster to be at least level 10, with at least 54 HP, 27 MP, 63 agility, and 49 intelligence. It grows into [[RobDance]] when the monster reaches at least level 12 with at least 68 HP, 39 MP, 85 agility and 61 intelligence. Is is naturally learned by the [[CactiBall]], [[CatFly]], [[Copycat]], [[FaceTree]], [[GiantWorm]], [[MadGoose]] and [[MudDoll]].
Called OddDance in this game, this ability can be learned by various {{MFamilies}}s. It requires the {{MFamilies}} to be at least Level 10, with at least 54 {{HP}}, 27 {{MP}}, 63 {{Agility}}, and 49 {{Intelligence}}. It grows into [[RobDance]] when the {{MFamilies}} reaches at least level 12 with at least 68 {{HP}}, 39 {{MP}}, 85 {{Agility}} and 61 {{Intelligence}}. Is is naturally learned by the [[Cactiball|CactiBall]], [[Vampire cat|CatFly]], [[Float-o-copier|Copycat]], [[Treeface|FaceTree]], [[Wiggly|GiantWorm]], [[Deadly dodo|MadGoose]] and [[Mud mannequin|MudDoll]].


===''[[Dragon Quest Monsters 2]]''===
==={{DQM2}}===
OddDance now requires 89 intelligence to learn and 110 to upgrade to [[RobDance]]. It is naturally learned by the [[Brushead]], [[Eggplaton]], [[Octoreach]], [[Puppetor]], [[Slurperon]] and [[Starfish]]. It is no longer naturally learned by the [[MadGoose]].
OddDance now requires 89 {{Intelligence}} to learn and 110 to upgrade to [[Tap Dance|RobDance]]. It is naturally learned by the [[Mohawkling|Brushead]], [[Woebergine|Eggplaton]], [[Suckling ocker|Octoreach]], [[Puppetor]], [[Slurperon]] and [[Scarfish|Starfish]]. It is no longer naturally learned by the [[Deadly dodo|MadGoose]].


==={{DQMJ}}===
==={{DQMJ}}===
Weird Dance can be learned from:
Weird Dance can be learned from:
 
*[[All-Rounder]] (5 points)
* [[All-Rounder]] (5 points)
*[[Dancer (skill)|Dancer]] (12 points)
* [[Dancer (skill) | Dancer]] (12 points)
*[[Green Finger]] (64 points)
* [[Green Finger]] (64 points)
*[[Trickster]] (20 points)
* [[Trickster]] (20 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Weird Dance can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 12 points, and [[Green Finger]] now requires 54 points.
Weird Dance can be learned from all the skills it could be previously, though [[All-Rounder]] now requires 12 points, and [[Green Finger]] now requires 54 points.


===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
==={{DQH}}===
Enemy bag o' laughs are capable of using Weird Dance in battle. When used, they will project a magical field surrounding them that will drain the MP of any character that happens to be caught within.
Enemy [[Bag o' laughs]] are capable of using Weird Dance in battle. When used, they will project a magical field surrounding them that will drain the {{MP}} of any character that happens to be caught within.


{{DQSkills}}
{{DQSkills}}
[[Category:Skills]]
[[Category:Skills]]
[[Category:Dragon Quest V skills]]
[[Category:Dragon Quest V skills]]

Revision as of 00:15, 4 December 2023

Weird Dance is a recurring ability in the Dragon Quest series that first appeared in Dragon Quest II as an enemy-exclusive ability before later being able to be used by the player in Dragon Quest V. It reduces the MP of the target, and is related to the skills Weirder Dance and Weirdest Dance which are stronger versions of this skill.

Appearances

Dragon Quest II: Luminaries of the Legendary Line

Weird Dance is used by Eyelasher, Heyedra, Mud mannequin, Magic marionette, and Treevil.

Dragon Quest IV: Chapters of the Chosen

Weird Dance is used by Lugworm, Peeper, Damselfly, and Sasquash.

Dragon Quest V: Hand of the Heavenly Bride

Weird Dance is learned by several monster companions such as the Goodybag. MP reduced is 1~2, being the weakest of its skill group. This set the standard for all monster versions of the skill. Hula ghoul uses it as an enemy.

Dragon Quest VI: Realms of Revelation

Weird Dance is learned by advancing to either rank 3 of the DancerVocation or rank 4 of the Merchant vocation. In this installment the skill received the same upgrade as Drain Magic, meaning that magic absorbed is the user's level/4 +5.

It is used by the monsters Sluggernaut, Mud mannequin, Magic marionette, Mad mallard, and Crayzee.

Dragon Quest VII: Fragments of the Forgotten Past

Weird Dance is learned at Rank 3 of the Dancer vocation in the PS1 and 3DS versions of the game. In the original it uses the level-based calculations as in VI, but in the remake it merely drains 5~12 MP regardless of level.

It can be used by the monsters Mimic, Mud mannequin, Bag o' laughs, Prancing pillar, Cavorting column, Elepus, and Scarfish.

Dragon Quest IX: Sentinels of the Starry Skies

Used as a dance by certain monsters like the Bag o' laughs.

Dragon Quest Monsters

Called OddDance in this game, this ability can be learned by various monsters. It requires the monster to be at least Level 10, with at least 54 HP, 27 MP, 63 Agility, and 49 Intelligence. It grows into RobDance when the monster reaches at least level 12 with at least 68 HP, 39 MP, 85 Agility and 61 Intelligence. Is is naturally learned by the CactiBall, CatFly, Copycat, FaceTree, GiantWorm, MadGoose and MudDoll.

Dragon Quest Monsters 2

OddDance now requires 89 Intelligence to learn and 110 to upgrade to RobDance. It is naturally learned by the Brushead, Eggplaton, Octoreach, Puppetor, Slurperon and Starfish. It is no longer naturally learned by the MadGoose.

Dragon Quest Monsters: Joker

Weird Dance can be learned from:

Dragon Quest Monsters: Joker 2

Weird Dance can be learned from all the skills it could be previously, though All-Rounder now requires 12 points, and Green Finger now requires 54 points.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Enemy Bag o' laughs are capable of using Weird Dance in battle. When used, they will project a magical field surrounding them that will drain the MP of any character that happens to be caught within.