Defending Champion: Difference between revisions
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===''[[Dragon Quest VI]]''=== | ===''[[Dragon Quest VI]]''=== | ||
Defending Champion is learned by advancing to rank 6 of the [[Ranger]] vocation. While physical strikes and magical damage will always be reduce, the skill has no effect on breath | Defending Champion is learned by advancing to rank 6 of the [[Ranger]] vocation. While physical strikes and magical damage will always be reduce, the skill has no effect on [[breath attack]]s, [[Body Slam]], [[Puff-Puff|Puff-Puff (male version)]], [[Pearly Gates]], [[Tsunami]], [[Lightning]], [[Gigaslash]], [[Lightning Storm]], [[Magic Burst]], and [[Ferocious Roar]], so caution must be used depending on the monsters encountered. | ||
===''[[Dragon Quest VII]]''=== | ===''[[Dragon Quest VII]]''=== |
Revision as of 23:46, 14 July 2018
Defending Champion | |
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Japanese | 大ぼうぎょ |
Rōmaji | Daibokyo |
Type | Skill |
Older names | StrongD |
Defending Champion is a recurring ability in the franchise. Unlike the standard defend ability that cuts damage in half, this technique reduces damage by 90%.
Appearances
Dragon Quest IV: Chapters of the Chosen
Unavailable to players, Chow Mein makes excellent use of the technique during the boss battle in the Fungeon.
Dragon Quest VI
Defending Champion is learned by advancing to rank 6 of the Ranger vocation. While physical strikes and magical damage will always be reduce, the skill has no effect on breath attacks, Body Slam, Puff-Puff (male version), Pearly Gates, Tsunami, Lightning, Gigaslash, Lightning Storm, Magic Burst, and Ferocious Roar, so caution must be used depending on the monsters encountered.
Dragon Quest VII
The skill is learned by reaching rank 6 of the Pirate vocation in the PSX version and rank 4 of the same in the 3DS remake. It features the same capabilities as in VI.
Dragon Quest VIII
Defending Champion is a fisticuffs technique that both the the Hero and Angelo can learn. It requires 11 skill points by the Hero, and 68 skill points by Angelo. The characters must be unarmed to use the technique, but the skill is affected by tension; at peak anger a character can reduce damage to 1.3% (1⁄75).
Dragon Quest IX
This ability is learned with 18 skill points invested into Shield skill. So long as a shield is held, a character can use the skill regardless of what weapon they wield.
The Coup de Grâce Knight Watch can be seen as an advanced version of this skill, as it prevents everything from touching a character, even Disruptive Wave.
Dragon Quest X
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Dragon Quest XI: Echoes of an Elusive Age
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